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- ---
- uid: articles.command_line
- ---
-
- # The Command Line
-
- BSIPA has 2 command lines: the installer, and the game.
-
- Their documentation is below.
-
- ## [The Installer (`IPA.exe`)](#tab/installer)
-
- The installer has quite a few options, which are documented inline with the `-h` or `--help` flag.
-
- This is what it currently looks like:
-
- [!code[IPA command line](_ipa_command_line.txt "the result of IPA.exe -h")]
-
- ## [The Game](#tab/game)
-
- The game *also* gets quite a few command line options, though there isn't anything as convenient as a help page for them.
-
- Here's a quick list of what they are and what they do.
-
- - `--verbose`
-
- > Makes a console appear with log information at startup.
- >
- > Optionally, an explicit process ID can be specified to start the game with an external console. This allows it to be
- > launched via Steam without being interrupted by its "Allow game launch?" if launched directly from the `.exe`.
- >
- > Example for Beat Saber using PowerShell:
- >
- > ```
- > .\steam.exe -applaunch 620980 --verbose $PID
- > ```
- >
- > Do note that this isn't going to work from an elevated terminal.
-
- - `--debug`
-
- > Enables the loading of debug information in Mono. The debugging information must be in the portable PDB format,
- > in the same location as the DLL that it's for.
- >
- > This option also forces BSIPA to show all debug messages in the console, as well as where they were called.
- >
- > This overrides the config settings `Debug.ShowDebug` and `Debug.ShowCallSource`.
-
- - `--trace`
-
- > Enables trace level messages. By default, they do not ever enter the message queue, and thus cost almost nothing.
- > When this or the config option is used, they are added and logged with the same rules as Debug messages.
- >
- > This overrides the config setting `Debug.ShowTrace`.
-
- - `--mono-debug`
-
- > Enables the built-in Mono soft debugger engine.
- >
- > By default, it acts as a client, and requires that there be a soft
- > debugger server running on port 10000 on `localhost`.
- >
- > Implies `--debug`.
-
- - `--server`
-
- > Does nothing on its own.
- >
- > When paired with `--mono-debug`, this option makes the Mono soft debugger act in server mode. It begins listening on
- > port 10000 on any address, and will pause startup (with no window) until a debugger is connected. I recommend using
- > SDB, but that is a command line debugger and a lot of people don't care for those.
-
- - `--no-yeet`
-
- > Disables mod yeeting.
- >
- > By default, whenever BSIPA detects that the game is now running a newer version than previous runs, it will move all
- > mods to another folder and not load them. (They still get checked for updates though.) When this is enabled, that
- > behaviour is disabled.
- >
- > Overrides the config setting `YeetMods`.
-
- - `--condense-logs`
-
- > Reduces the number of log files BSIPA will output for a given session.
- >
- > By default, BSIPA will create a subfolder in the `Logs` folder for each mod sublog, as well as each mod. This disables
- > that behaviour, and restricts it to only create a global log and mod logs.
- >
- > Overrides the config setting `Debug.CondenseModLogs`.
-
- - `--plugin-logs`
-
- > Causes each plugins' log messages to be written to files in their own folder for ease of debugging.
- >
- > This was the default through 4.1.6, however is now disabled by default.
- >
- > Overrides the config setting `Debug.CreateModLogs`.
-
- ***
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