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  1. using System.Resources;
  2. using System.Reflection;
  3. using System.Runtime.CompilerServices;
  4. using System.Runtime.InteropServices;
  5. // General Information about an assembly is controlled through the following
  6. // set of attributes. Change these attribute values to modify the information
  7. // associated with an assembly.
  8. [assembly: AssemblyTitle("IllusionInjector")]
  9. [assembly: AssemblyDescription("")]
  10. [assembly: AssemblyConfiguration("")]
  11. [assembly: AssemblyCompany("")]
  12. [assembly: AssemblyProduct("IllusionInjector")]
  13. [assembly: AssemblyCopyright("Copyright © 2015")]
  14. [assembly: AssemblyTrademark("")]
  15. [assembly: AssemblyCulture("")]
  16. // Setting ComVisible to false makes the types in this assembly not visible
  17. // to COM components. If you need to access a type in this assembly from
  18. // COM, set the ComVisible attribute to true on that type.
  19. [assembly: ComVisible(false)]
  20. // The following GUID is for the ID of the typelib if this project is exposed to COM
  21. [assembly: Guid("400a540a-d21f-4609-966b-206059b6e73b")]
  22. [assembly: InternalsVisibleTo("IllusionPlugin")]
  23. // Version information for an assembly consists of the following four values:
  24. //
  25. // Major Version
  26. // Minor Version
  27. // Build Number
  28. // Revision
  29. //
  30. // You can specify all the values or you can default the Build and Revision Numbers
  31. // by using the '*' as shown below:
  32. // [assembly: AssemblyVersion("1.0.*")]
  33. [assembly: AssemblyVersion("1.0.0.0")]
  34. [assembly: AssemblyFileVersion("1.0.0.0")]
  35. [assembly: NeutralResourcesLanguage("en")]