|
|
- using System;
- using System.IO;
- using UnityEngine;
- using Version = SemVer.Version;
-
- namespace IPA.Utilities
- {
- /// <summary>
- /// Provides some basic utility methods and properties of Beat Saber
- /// </summary>
- public static class BeatSaber
- {
- private static Version _gameVersion;
- /// <summary>
- /// Provides the current game version
- /// </summary>
- public static Version GameVersion => _gameVersion ?? (_gameVersion = new Version(Application.version, true));
-
- /// <summary>
- /// The different types of releases of the game.
- /// </summary>
- public enum Release
- {
- /// <summary>
- /// Indicates a Steam release.
- /// </summary>
- Steam,
- /// <summary>
- /// Indicates an Oculus release.
- /// </summary>
- Oculus
- }
- private static Release? _releaseCache;
- /// <summary>
- /// Gets the <see cref="Release"/> type of this installation of Beat Saber
- /// </summary>
- public static Release ReleaseType => (_releaseCache ?? (_releaseCache = FindSteamVRAsset() ? Release.Steam : Release.Oculus)).Value;
-
- /// <summary>
- /// The path to the Beat Saber install dir
- /// </summary>
- public static string InstallPath => Environment.CurrentDirectory;
- /// <summary>
- /// The path to the `Libs` folder. Use only if necessary.
- /// </summary>
- public static string LibraryPath => Path.Combine(InstallPath, "Libs");
- /// <summary>
- /// The path to the `Libs\Native` folder. Use only if necessary.
- /// </summary>
- public static string NativeLibraryPath => Path.Combine(LibraryPath, "Native");
- /// <summary>
- /// The directory to load plugins from.
- /// </summary>
- public static string PluginsPath => Path.Combine(InstallPath, "Plugins");
-
- private static bool FindSteamVRAsset()
- {
- // these require assembly qualified names....
- var steamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- var steamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- var steamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
-
- return steamVRCamera != null && steamVRExternalCamera != null && steamVRFade != null;
- }
- }
- }
|