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- using System;
- using System.Collections.Generic;
- using System.ComponentModel;
- using System.Diagnostics.CodeAnalysis;
- using System.IO;
- using System.Reflection;
- using System.Runtime.InteropServices;
- using System.Linq;
- using IPA.Logging;
- using IPA.Utilities;
- using Mono.Cecil;
- #if NET3
- using Net3_Proxy;
- using Directory = Net3_Proxy.Directory;
- using Path = Net3_Proxy.Path;
- using File = Net3_Proxy.File;
- #endif
-
- namespace IPA.Loader
- {
- internal class CecilLibLoader : BaseAssemblyResolver
- {
- private static readonly string CurrentAssemblyName = Assembly.GetExecutingAssembly().GetName().Name;
- private static readonly string CurrentAssemblyPath = Assembly.GetExecutingAssembly().Location;
-
- public override AssemblyDefinition Resolve(AssemblyNameReference name, ReaderParameters parameters)
- {
- LibLoader.SetupAssemblyFilenames();
-
- if (name.Name == CurrentAssemblyName)
- return AssemblyDefinition.ReadAssembly(CurrentAssemblyPath, parameters);
-
- if (LibLoader.FilenameLocations.TryGetValue($"{name.Name}.dll", out var path))
- {
- if (File.Exists(path))
- return AssemblyDefinition.ReadAssembly(path, parameters);
- }
- else if (LibLoader.FilenameLocations.TryGetValue($"{name.Name}.{name.Version}.dll", out path))
- {
- if (File.Exists(path))
- return AssemblyDefinition.ReadAssembly(path, parameters);
- }
-
-
- return base.Resolve(name, parameters);
- }
- }
-
- internal static class LibLoader
- {
- internal static string LibraryPath => Path.Combine(Environment.CurrentDirectory, "Libs");
- internal static string NativeLibraryPath => Path.Combine(LibraryPath, "Native");
- internal static Dictionary<string, string> FilenameLocations;
-
- internal static void Configure()
- {
- SetupAssemblyFilenames(true);
- AppDomain.CurrentDomain.AssemblyResolve -= AssemblyLibLoader;
- AppDomain.CurrentDomain.AssemblyResolve += AssemblyLibLoader;
- }
-
- internal static void SetupAssemblyFilenames(bool force = false)
- {
- if (FilenameLocations == null || force)
- {
- FilenameLocations = new Dictionary<string, string>();
-
- foreach (var fn in TraverseTree(LibraryPath, s => s != NativeLibraryPath))
- {
- if (FilenameLocations.ContainsKey(fn.Name))
- Log(Logger.Level.Critical, $"Multiple instances of {fn.Name} exist in Libs! Ignoring {fn.FullName}");
- else FilenameLocations.Add(fn.Name, fn.FullName);
- }
-
- if (!SetDefaultDllDirectories(LoadLibraryFlags.LOAD_LIBRARY_SEARCH_USER_DIRS | LoadLibraryFlags.LOAD_LIBRARY_SEARCH_SYSTEM32
- | LoadLibraryFlags.LOAD_LIBRARY_SEARCH_DEFAULT_DIRS | LoadLibraryFlags.LOAD_LIBRARY_SEARCH_APPLICATION_DIR))
- {
- var err = new Win32Exception();
- Log(Logger.Level.Critical, $"Error configuring DLL search path");
- Log(Logger.Level.Critical, err);
- return;
- }
-
- static void AddDir(string path)
- {
- var retPtr = AddDllDirectory(path);
- if (retPtr == IntPtr.Zero)
- {
- var err = new Win32Exception();
- Log(Logger.Level.Warning, $"Could not add DLL directory {path}");
- Log(Logger.Level.Warning, err);
- }
- }
-
- if (Directory.Exists(NativeLibraryPath))
- {
- AddDir(NativeLibraryPath);
- _ = TraverseTree(NativeLibraryPath, dir =>
- { // this is a terrible hack for iterating directories
- AddDir(dir); return true;
- }).All(f => true); // force it to iterate all
- }
-
- //var unityData = Directory.EnumerateDirectories(Environment.CurrentDirectory, "*_Data").First();
- //AddDir(Path.Combine(unityData, "Plugins"));
-
- foreach (var dir in Environment.GetEnvironmentVariable("path")
- .Split(Path.PathSeparator)
- .Select(Environment.ExpandEnvironmentVariables))
- {
- AddDir(dir);
- }
- }
- }
-
- public static Assembly AssemblyLibLoader(object source, ResolveEventArgs e)
- {
- var asmName = new AssemblyName(e.Name);
- return LoadLibrary(asmName);
- }
-
- internal static Assembly LoadLibrary(AssemblyName asmName)
- {
- Log(Logger.Level.Debug, $"Resolving library {asmName}");
-
- SetupAssemblyFilenames();
-
- var testFile = $"{asmName.Name}.dll";
- Log(Logger.Level.Debug, $"Looking for file {asmName.Name}.dll");
-
- if (FilenameLocations.TryGetValue(testFile, out var path))
- {
- Log(Logger.Level.Debug, $"Found file {testFile} as {path}");
- if (File.Exists(path))
- return Assembly.LoadFrom(path);
-
- Log(Logger.Level.Critical, $"but {path} no longer exists!");
- }
- else if (FilenameLocations.TryGetValue(testFile = $"{asmName.Name}.{asmName.Version}.dll", out path))
- {
- Log(Logger.Level.Debug, $"Found file {testFile} as {path}");
- Log(Logger.Level.Warning, $"File {testFile} should be renamed to just {asmName.Name}.dll");
- if (File.Exists(path))
- return Assembly.LoadFrom(path);
-
- Log(Logger.Level.Critical, $"but {path} no longer exists!");
- }
-
- Log(Logger.Level.Critical, $"No library {asmName} found");
-
- return null;
- }
-
- internal static void Log(Logger.Level lvl, string message)
- { // multiple proxy methods to delay loading of assemblies until it's done
- if (Logger.LogCreated)
- AssemblyLibLoaderCallLogger(lvl, message);
- else
- if (((byte)lvl & (byte)StandardLogger.PrintFilter) != 0)
- Console.WriteLine($"[{lvl}] {message}");
- }
- internal static void Log(Logger.Level lvl, Exception message)
- { // multiple proxy methods to delay loading of assemblies until it's done
- if (Logger.LogCreated)
- AssemblyLibLoaderCallLogger(lvl, message);
- else
- if (((byte)lvl & (byte)StandardLogger.PrintFilter) != 0)
- Console.WriteLine($"[{lvl}] {message}");
- }
-
- private static void AssemblyLibLoaderCallLogger(Logger.Level lvl, string message) => Logger.libLoader.Log(lvl, message);
- private static void AssemblyLibLoaderCallLogger(Logger.Level lvl, Exception message) => Logger.libLoader.Log(lvl, message);
-
- // https://docs.microsoft.com/en-us/dotnet/csharp/programming-guide/file-system/how-to-iterate-through-a-directory-tree
- private static IEnumerable<FileInfo> TraverseTree(string root, Func<string, bool> dirValidator = null)
- {
- if (dirValidator == null) dirValidator = s => true;
-
- var dirs = new Stack<string>(32);
-
- if (!Directory.Exists(root))
- throw new ArgumentException("Directory does not exist", nameof(root));
- dirs.Push(root);
-
- while (dirs.Count > 0)
- {
- string currentDir = dirs.Pop();
- string[] subDirs;
- try
- {
- subDirs = Directory.GetDirectories(currentDir);
- }
- catch (UnauthorizedAccessException)
- { continue; }
- catch (DirectoryNotFoundException)
- { continue; }
-
- string[] files;
- try
- {
- files = Directory.GetFiles(currentDir);
- }
- catch (UnauthorizedAccessException)
- { continue; }
- catch (DirectoryNotFoundException)
- { continue; }
-
- foreach (string str in subDirs)
- if (dirValidator(str)) dirs.Push(str);
-
- foreach (string file in files)
- {
- FileInfo nextValue;
- try
- {
- nextValue = new FileInfo(file);
- }
- catch (FileNotFoundException)
- { continue; }
-
- yield return nextValue;
- }
- }
- }
-
- [DllImport("kernel32.dll", CharSet = CharSet.Unicode, SetLastError = true)]
- #if NET461
- [DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
- #endif
- private static extern IntPtr AddDllDirectory(string lpPathName);
-
- [Flags]
- private enum LoadLibraryFlags : uint
- {
- None = 0,
- LOAD_LIBRARY_SEARCH_APPLICATION_DIR = 0x00000200,
- LOAD_LIBRARY_SEARCH_DEFAULT_DIRS = 0x00001000,
- LOAD_LIBRARY_SEARCH_SYSTEM32 = 0x00000800,
- LOAD_LIBRARY_SEARCH_USER_DIRS = 0x00000400,
- }
-
- [DllImport("kernel32.dll", SetLastError = true)]
- #if NET461
- [DefaultDllImportSearchPaths(DllImportSearchPath.System32)]
- #endif
- private static extern bool SetDefaultDllDirectories(LoadLibraryFlags dwFlags);
- }
- }
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