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- using UnityEngine;
- using UnityEngine.EventSystems;
- using System.Collections;
-
-
- namespace TMPro
- {
- public enum TextContainerAnchors { TopLeft = 0, Top = 1, TopRight = 2, Left = 3, Middle = 4, Right = 5, BottomLeft = 6, Bottom = 7, BottomRight = 8, Custom = 9 };
-
-
- [ExecuteInEditMode]
- [RequireComponent(typeof(RectTransform))]
- [AddComponentMenu("Layout/Text Container")]
- public class TextContainer : UIBehaviour
- {
-
- #pragma warning disable 0618 // Disabled warning related to deprecated properties. This is for backwards compatibility.
-
- public bool hasChanged
- {
- get { return m_hasChanged; }
- set { m_hasChanged = value; }
- }
- private bool m_hasChanged;
-
-
- // Pivot / Transform Position
- public Vector2 pivot
- {
- get { return m_pivot; }
- set { /*Debug.Log("Pivot has changed.");*/ if (m_pivot != value) { m_pivot = value; m_anchorPosition = GetAnchorPosition(m_pivot); m_hasChanged = true; OnContainerChanged(); } }
- }
- [SerializeField]
- private Vector2 m_pivot;
-
-
- public TextContainerAnchors anchorPosition
- {
- get { return m_anchorPosition; }
- set { /*Debug.Log("Anchor has changed.");*/ if (m_anchorPosition != value) { m_anchorPosition = value; m_pivot = GetPivot(m_anchorPosition); m_hasChanged = true; OnContainerChanged(); } }
- }
- [SerializeField]
- private TextContainerAnchors m_anchorPosition = TextContainerAnchors.Middle;
-
-
- // Rect which defines the Rectangle
- public Rect rect
- {
- get { return m_rect; }
- set { /*Debug.Log("Rectangle has changed.");*/ if (m_rect != value) { m_rect = value; /*m_size = new Vector2(m_rect.width, m_rect.height);*/ m_hasChanged = true; OnContainerChanged(); } }
- }
- [SerializeField]
- private Rect m_rect;
-
-
- public Vector2 size
- {
- get { return new Vector2(m_rect.width, m_rect.height); }
- set { /*Debug.Log("Size has changed.");*/ if (new Vector2(m_rect.width, m_rect.height) != value) { SetRect(value); m_hasChanged = true; m_isDefaultWidth = false; m_isDefaultHeight = false; OnContainerChanged(); } }
- }
-
-
- // Sets the width of the Text Container.
- public float width
- {
- get { return m_rect.width; }
- set { /*Debug.Log("Width has changed.");*/ SetRect(new Vector2(value, m_rect.height)); m_hasChanged = true; m_isDefaultWidth = false; OnContainerChanged(); }
- }
-
-
- // Sets the height of the Text Container.
- public float height
- {
- get { return m_rect.height; }
- set { SetRect(new Vector2(m_rect.width, value)); m_hasChanged = true; m_isDefaultHeight = false; OnContainerChanged(); }
- }
-
-
- // Used to determine if the user has changed the width of the Text Container.
- public bool isDefaultWidth
- {
- get { return m_isDefaultWidth; }
- }
- private bool m_isDefaultWidth;
-
- // Used to determine if the user has changed the height of the Text Container.
- public bool isDefaultHeight
- {
- get { return m_isDefaultHeight; }
- }
- private bool m_isDefaultHeight;
-
-
- public bool isAutoFitting
- {
- get { return m_isAutoFitting; }
- set { m_isAutoFitting = value; }
- }
- private bool m_isAutoFitting = false;
-
-
- // Corners of the Text Container
- public Vector3[] corners
- {
- get { return m_corners; }
- }
- private Vector3[] m_corners = new Vector3[4];
-
-
- public Vector3[] worldCorners
- {
- get { return m_worldCorners; }
- }
- private Vector3[] m_worldCorners = new Vector3[4];
-
-
- //public Vector3 normal
- //{
- // get { return m_normal; }
- //}
- //private Vector3 m_normal;
-
-
- // The margin offset from the Rectangle Bounds
- public Vector4 margins
- {
- get { return m_margins; }
- set { if (m_margins != value) { /*Debug.Log("Margins have changed.");*/ m_margins = value; m_hasChanged = true; OnContainerChanged(); } }
- }
- [SerializeField]
- private Vector4 m_margins;
-
-
- /// <summary>
- /// The RectTransform used by the object
- /// </summary>
- public RectTransform rectTransform
- {
- get
- {
- if (m_rectTransform == null) m_rectTransform = GetComponent<RectTransform>();
-
- return m_rectTransform;
- }
- }
- private RectTransform m_rectTransform;
-
-
- //private Transform m_transform;
- //private bool m_isAddingRectTransform;
- private static Vector2 k_defaultSize = new Vector2(100, 100);
-
-
- /// <summary>
- ///
- /// </summary>
- public TextMeshPro textMeshPro
- {
- get
- {
- if (m_textMeshPro == null) m_textMeshPro = GetComponent<TextMeshPro>();
- return m_textMeshPro;
- }
- }
- private TextMeshPro m_textMeshPro;
-
-
- protected override void Awake()
- {
- Debug.LogWarning("The Text Container component is now Obsolete and can safely be removed from [" + gameObject.name + "].", this);
-
- return;
- }
-
-
- /// <summary>
- ///
- /// </summary>
- protected override void OnEnable()
- {
- //Debug.Log("Text Container OnEnable() called.");
-
- OnContainerChanged();
- }
-
-
- /// <summary>
- ///
- /// </summary>
- protected override void OnDisable()
- {
- //Debug.Log("OnDisable() called.");
- }
-
-
- /// <summary>
- ///
- /// </summary>
- void OnContainerChanged()
- {
- //Debug.Log("OnContainerChanged");
-
- UpdateCorners();
- //UpdateWorldCorners();
-
- if (this.m_rectTransform != null)
- {
- m_rectTransform.sizeDelta = this.size;
- m_rectTransform.hasChanged = true;
- }
-
- if (this.textMeshPro != null)
- {
- m_textMeshPro.SetVerticesDirty();
- m_textMeshPro.margin = m_margins;
- }
- }
-
-
- #if UNITY_EDITOR
- /// <summary>
- ///
- /// </summary>
- protected override void OnValidate()
- {
- //Debug.Log("OnValidate() called.");
- m_hasChanged = true;
- OnContainerChanged();
- }
- #endif
-
-
- /*
- void LateUpdate()
- {
- // Used by the Run Time Text Input Component ... This will have to be changed.
- if (m_transform.hasChanged)
- UpdateWorldCorners();
- }
- */
-
-
-
- /// <summary>
- /// Callback from Unity to handle RectTransform changes.
- /// </summary>
- protected override void OnRectTransformDimensionsChange()
- {
- // Required to add a RectTransform to objects created in previous releases.
- if (this.rectTransform == null) m_rectTransform = gameObject.AddComponent<RectTransform>();
-
- if (m_rectTransform.sizeDelta != k_defaultSize)
- this.size = m_rectTransform.sizeDelta;
-
- pivot = m_rectTransform.pivot;
-
- m_hasChanged = true;
- OnContainerChanged();
- }
-
-
- private void SetRect(Vector2 size)
- {
- m_rect = new Rect(m_rect.x, m_rect.y, size.x, size.y);
- //UpdateCorners();
- }
-
- private void UpdateCorners()
- {
- m_corners[0] = new Vector3(-m_pivot.x * m_rect.width, (- m_pivot.y) * m_rect.height);
- m_corners[1] = new Vector3(-m_pivot.x * m_rect.width, (1 - m_pivot.y) * m_rect.height);
- m_corners[2] = new Vector3((1 - m_pivot.x) * m_rect.width, (1 - m_pivot.y) * m_rect.height);
- m_corners[3] = new Vector3((1 - m_pivot.x) * m_rect.width, (- m_pivot.y) * m_rect.height);
- //Debug.Log("Pivot " + m_pivot + " Corners 0: " + m_corners[0] + " 1: " + m_corners[1] + " 2: " + m_corners[2] + " 3: " + m_corners[3]);
-
- if (m_rectTransform != null)
- m_rectTransform.pivot = m_pivot;
- }
-
-
- //private void UpdateWorldCorners()
- //{
- // if (m_transform == null)
- // return;
-
- // Vector3 position = m_transform.position;
- // m_worldCorners[0] = position + m_transform.TransformDirection(m_corners[0]);
- // m_worldCorners[1] = position + m_transform.TransformDirection(m_corners[1]);
- // m_worldCorners[2] = position + m_transform.TransformDirection(m_corners[2]);
- // m_worldCorners[3] = position + m_transform.TransformDirection(m_corners[3]);
-
- // m_normal = Vector3.Cross(worldCorners[1] - worldCorners[0], worldCorners[3] - worldCorners[0]);
- //}
-
-
- //public Vector3[] GetWorldCorners()
- //{
- // UpdateWorldCorners();
-
- // return m_worldCorners;
- //}
-
-
- Vector2 GetPivot(TextContainerAnchors anchor)
- {
- Vector2 pivot = Vector2.zero;
-
- switch (anchor)
- {
- case TextContainerAnchors.TopLeft:
- pivot = new Vector2(0, 1);
- break;
- case TextContainerAnchors.Top:
- pivot = new Vector2(0.5f, 1);
- break;
- case TextContainerAnchors.TopRight:
- pivot = new Vector2(1, 1);
- break;
- case TextContainerAnchors.Left:
- pivot = new Vector2(0, 0.5f);
- break;
- case TextContainerAnchors.Middle:
- pivot = new Vector2(0.5f, 0.5f);
- break;
- case TextContainerAnchors.Right:
- pivot = new Vector2(1, 0.5f);
- break;
- case TextContainerAnchors.BottomLeft:
- pivot = new Vector2(0, 0);
- break;
- case TextContainerAnchors.Bottom:
- pivot = new Vector2(0.5f, 0);
- break;
- case TextContainerAnchors.BottomRight:
- pivot = new Vector2(1, 0);
- break;
- }
-
- return pivot;
- }
-
-
- // Method which returns the Anchor position based on pivot value.
- TextContainerAnchors GetAnchorPosition(Vector2 pivot)
- {
-
- if (pivot == new Vector2(0, 1))
- return TextContainerAnchors.TopLeft;
- else if (pivot == new Vector2(0.5f, 1))
- return TextContainerAnchors.Top;
- else if (pivot == new Vector2(1f, 1))
- return TextContainerAnchors.TopRight;
- else if (pivot == new Vector2(0, 0.5f))
- return TextContainerAnchors.Left;
- else if (pivot == new Vector2(0.5f, 0.5f))
- return TextContainerAnchors.Middle;
- else if (pivot == new Vector2(1, 0.5f))
- return TextContainerAnchors.Right;
- else if (pivot == new Vector2(0, 0))
- return TextContainerAnchors.BottomLeft;
- else if (pivot == new Vector2(0.5f, 0))
- return TextContainerAnchors.Bottom;
- else if (pivot == new Vector2(1, 0))
- return TextContainerAnchors.BottomRight;
- else
- return TextContainerAnchors.Custom;
-
- }
- }
- }
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