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- using UnityEngine;
- using UnityEngine.UI;
- using UnityEngine.UI.Collections;
- using System.Collections;
- using System.Collections.Generic;
-
-
- namespace TMPro
- {
- /// <summary>
- /// Class for handling and scheduling text object updates.
- /// </summary>
- public class TMP_UpdateRegistry
- {
- private static TMP_UpdateRegistry s_Instance;
-
- private readonly List<ICanvasElement> m_LayoutRebuildQueue = new List<ICanvasElement>();
- private Dictionary<int, int> m_LayoutQueueLookup = new Dictionary<int, int>();
-
- private readonly List<ICanvasElement> m_GraphicRebuildQueue = new List<ICanvasElement>();
- private Dictionary<int, int> m_GraphicQueueLookup = new Dictionary<int, int>();
-
- //private bool m_PerformingLayoutUpdate;
- //private bool m_PerformingGraphicUpdate;
-
- /// <summary>
- /// Get a singleton instance of the registry
- /// </summary>
- public static TMP_UpdateRegistry instance
- {
- get
- {
- if (TMP_UpdateRegistry.s_Instance == null)
- TMP_UpdateRegistry.s_Instance = new TMP_UpdateRegistry();
- return TMP_UpdateRegistry.s_Instance;
- }
- }
-
-
- /// <summary>
- /// Register to receive callback from the Canvas System.
- /// </summary>
- protected TMP_UpdateRegistry()
- {
- //Debug.Log("Adding WillRenderCanvases");
- Canvas.willRenderCanvases += PerformUpdateForCanvasRendererObjects;
- }
-
-
- /// <summary>
- /// Function to register elements which require a layout rebuild.
- /// </summary>
- /// <param name="element"></param>
- public static void RegisterCanvasElementForLayoutRebuild(ICanvasElement element)
- {
- TMP_UpdateRegistry.instance.InternalRegisterCanvasElementForLayoutRebuild(element);
- }
-
- private bool InternalRegisterCanvasElementForLayoutRebuild(ICanvasElement element)
- {
- int id = (element as Object).GetInstanceID();
-
- if (this.m_LayoutQueueLookup.ContainsKey(id))
- return false;
-
- m_LayoutQueueLookup[id] = id;
- this.m_LayoutRebuildQueue.Add(element);
-
- return true;
- }
-
-
- /// <summary>
- /// Function to register elements which require a graphic rebuild.
- /// </summary>
- /// <param name="element"></param>
- public static void RegisterCanvasElementForGraphicRebuild(ICanvasElement element)
- {
- TMP_UpdateRegistry.instance.InternalRegisterCanvasElementForGraphicRebuild(element);
- }
-
- private bool InternalRegisterCanvasElementForGraphicRebuild(ICanvasElement element)
- {
- int id = (element as Object).GetInstanceID();
-
- if (this.m_GraphicQueueLookup.ContainsKey(id))
- return false;
-
- m_GraphicQueueLookup[id] = id;
- this.m_GraphicRebuildQueue.Add(element);
-
- return true;
- }
-
-
- /// <summary>
- /// Method to handle objects that need updating.
- /// </summary>
- private void PerformUpdateForCanvasRendererObjects()
- {
- //Debug.Log("Performing update of CanvasRenderer objects at Frame: " + Time.frameCount);
-
- // Processing elements that require a layout rebuild.
- //this.m_PerformingLayoutUpdate = true;
- for (int index = 0; index < m_LayoutRebuildQueue.Count; index++)
- {
- ICanvasElement element = TMP_UpdateRegistry.instance.m_LayoutRebuildQueue[index];
-
- element.Rebuild(CanvasUpdate.Prelayout);
- }
- //this.m_PerformingLayoutUpdate = false;
- if (m_LayoutRebuildQueue.Count > 0)
- {
- m_LayoutRebuildQueue.Clear();
- m_LayoutQueueLookup.Clear();
- }
-
-
- // Processing elements that require a graphic rebuild.
- //this.m_PerformingGraphicUpdate = true;
- for (int index = 0; index < m_GraphicRebuildQueue.Count; index++)
- {
- ICanvasElement element = TMP_UpdateRegistry.instance.m_GraphicRebuildQueue[index];
-
- element.Rebuild(CanvasUpdate.PreRender);
- }
- //this.m_PerformingGraphicUpdate = false;
-
- // If there are no objects in the queue, we don't need to clear the lists again.
- if (m_GraphicRebuildQueue.Count > 0)
- {
- m_GraphicRebuildQueue.Clear();
- m_GraphicQueueLookup.Clear();
- }
- }
-
-
- /// <summary>
- /// Method to handle objects that need updating.
- /// </summary>
- private void PerformUpdateForMeshRendererObjects()
- {
- Debug.Log("Perform update of MeshRenderer objects.");
-
- }
-
-
- /// <summary>
- /// Function to unregister elements which no longer require a rebuild.
- /// </summary>
- /// <param name="element"></param>
- public static void UnRegisterCanvasElementForRebuild(ICanvasElement element)
- {
- TMP_UpdateRegistry.instance.InternalUnRegisterCanvasElementForLayoutRebuild(element);
- TMP_UpdateRegistry.instance.InternalUnRegisterCanvasElementForGraphicRebuild(element);
- }
-
-
- private void InternalUnRegisterCanvasElementForLayoutRebuild(ICanvasElement element)
- {
- int id = (element as Object).GetInstanceID();
-
- //element.LayoutComplete();
- TMP_UpdateRegistry.instance.m_LayoutRebuildQueue.Remove(element);
- m_GraphicQueueLookup.Remove(id);
- }
-
-
- private void InternalUnRegisterCanvasElementForGraphicRebuild(ICanvasElement element)
- {
- int id = (element as Object).GetInstanceID();
-
- //element.GraphicUpdateComplete();
- TMP_UpdateRegistry.instance.m_GraphicRebuildQueue.Remove(element);
- m_LayoutQueueLookup.Remove(id);
- }
- }
- }
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