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- using UnityEngine;
- using System.Collections;
-
- #pragma warning disable 0649 // Disabled warnings.
-
- namespace TMPro
- {
-
- [System.Serializable]
- public class TMP_Style
- {
- // PUBLIC PROPERTIES
-
- /// <summary>
- /// The name identifying this style. ex. <style="name">.
- /// </summary>
- public string name
- { get { return m_Name; } set { if (value != m_Name) m_Name = value; } }
-
- /// <summary>
- /// The hash code corresponding to the name of this style.
- /// </summary>
- public int hashCode
- { get { return m_HashCode; } set { if (value != m_HashCode) m_HashCode = value; } }
-
- /// <summary>
- /// The initial definition of the style. ex. <b> <u>.
- /// </summary>
- public string styleOpeningDefinition
- { get { return m_OpeningDefinition; } }
-
- /// <summary>
- /// The closing definition of the style. ex. </b> </u>.
- /// </summary>
- public string styleClosingDefinition
- { get { return m_ClosingDefinition; } }
-
-
- public int[] styleOpeningTagArray
- { get { return m_OpeningTagArray; } }
-
-
- public int[] styleClosingTagArray
- { get { return m_ClosingTagArray; } }
-
-
- // PRIVATE FIELDS
- [SerializeField]
- private string m_Name;
-
- [SerializeField]
- private int m_HashCode;
-
- [SerializeField]
- private string m_OpeningDefinition;
-
- [SerializeField]
- private string m_ClosingDefinition;
-
- [SerializeField]
- private int[] m_OpeningTagArray;
-
- [SerializeField]
- private int[] m_ClosingTagArray;
-
-
- //public TMP_Style()
- //{
- //Debug.Log("New Style with Name: " + m_Name + " was created. ID: ");
- //}
-
-
- /// <summary>
- /// Function to update the content of the int[] resulting from changes to OpeningDefinition & ClosingDefinition.
- /// </summary>
- public void RefreshStyle()
- {
- m_HashCode = TMP_TextUtilities.GetSimpleHashCode(m_Name);
-
- m_OpeningTagArray = new int[m_OpeningDefinition.Length];
- for (int i = 0; i < m_OpeningDefinition.Length; i++)
- m_OpeningTagArray[i] = m_OpeningDefinition[i];
-
- m_ClosingTagArray = new int[m_ClosingDefinition.Length];
- for (int i = 0; i < m_ClosingDefinition.Length; i++)
- m_ClosingTagArray[i] = m_ClosingDefinition[i];
-
- #if UNITY_EDITOR
- // Event to update objects when styles are changed in the editor.
- TMPro_EventManager.ON_TEXT_STYLE_PROPERTY_CHANGED(true);
- #endif
- }
-
- }
- }
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