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- [1.0.1]
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- Adding Readme file
- Adding local plugin importer callbacks.
- Removing Bintray references in package.json
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- [2.0.3]
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- Fix bug where importing the asset store ads package would cause duiplicate symbols,
- and removing the asset store ads package would cause missing symbols.
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- [2.0.4]
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- Added new description string to package.json
- Fixed art assets to use no compression (fixes issue switching between iOS and PC builds)
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- [2.0.5] - 2018-03-29
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- Fix for https://fogbugz.unity3d.com/f/cases/1011363
- Fixes an incorrect guid that the importer used to include/exclude the runtime assembly from the build.
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- [2.0.6] - 2018-03-29
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- Update changelog for this and 2.0.5
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- [2.0.7] - 2018-04-06
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- Fix editor assembly project file to include the importer script.
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- [2.0.8] - 2018-05-01
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- Add call to SetShouldOverridePredicate to exclude package dll when asset store dlls are present.
- Update unity version attribute to support 2017.4 LTS
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- Fix an issue with the editor assembly to add back in some iOS platform specific code that was removed
- via conditionals (which is fine for source packages, but doesn't work with precompiled assemblies)
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