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- using UnityEditor;
- using System.IO;
-
- public class CreateAssetBundles
- {
- [MenuItem("Assets/Build AssetBundles")]
- static void BuildAllAssetBundles()
- {
- string assetBundleDirectory = "Assets/AssetBundles";
- if (!Directory.Exists(assetBundleDirectory))
- {
- Directory.CreateDirectory(assetBundleDirectory);
- }
- BuildPipeline.BuildAssetBundles(assetBundleDirectory, BuildAssetBundleOptions.None, BuildTarget.StandaloneWindows);
- }
- }
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