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- using System;
- using System.Runtime.InteropServices;
-
- namespace IPA.Logging.Printers
- {
- /// <summary>
- /// Prints a pretty message to the console.
- /// </summary>
- public class ColoredConsolePrinter : LogPrinter
- {
- private Logger.LogLevel filter = Logger.LogLevel.All;
-
- /// <summary>
- /// A filter for this specific printer.
- /// </summary>
- /// <value>the filter to apply to this printer</value>
- public override Logger.LogLevel Filter { get => filter; set => filter = value; }
- /// <summary>
- /// The color to print messages as.
- /// </summary>
- /// <value>the color to print this message as</value>
- // Initializer calls this function because Unity's .NET 3.5 doesn't have the color properties on Console
- public ConsoleColor Color { get; set; } = GetConsoleColor(WinConsole.OutHandle);
-
- /// <summary>
- /// Prints an entry to the console window.
- /// </summary>
- /// <param name="level">the <see cref="Logger.Level"/> of the message</param>
- /// <param name="time">the <see cref="DateTime"/> the message was recorded at</param>
- /// <param name="logName">the name of the log that sent the message</param>
- /// <param name="message">the message to print</param>
- public override void Print(Logger.Level level, DateTime time, string logName, string message)
- {
- if (((byte)level & (byte)StandardLogger.PrintFilter) == 0) return;
- EnsureDefaultsPopulated(WinConsole.OutHandle);
- SetColor(Color, WinConsole.OutHandle);
- foreach (var line in message.Split(new[] { "\n", Environment.NewLine }, StringSplitOptions.RemoveEmptyEntries))
- WinConsole.ConOut.WriteLine(Logger.LogFormat, line, logName, time, level.ToString().ToUpper());
- ResetColor(WinConsole.OutHandle);
- }
-
- private static bool _haveReadDefaultColors;
- private static short _defaultColors;
-
- private void EnsureDefaultsPopulated(IntPtr handle, bool force = false)
- {
- if (!_haveReadDefaultColors | force)
- {
- GetConsoleScreenBufferInfo(handle, out var info);
- _defaultColors = (short)(info.Attribute & ~15);
- _haveReadDefaultColors = true;
- }
- }
-
- private void ResetColor(IntPtr handle)
- {
- GetConsoleScreenBufferInfo(handle, out var info);
- var otherAttrs = (short)(info.Attribute & ~15);
- SetConsoleTextAttribute(handle, (short)(otherAttrs | _defaultColors));
- }
-
- private void SetColor(ConsoleColor col, IntPtr handle)
- {
- GetConsoleScreenBufferInfo(handle, out var info);
- var attr = GetAttrForeground(info.Attribute, col);
- SetConsoleTextAttribute(handle, attr);
- }
-
- private static short GetAttrForeground(int attr, ConsoleColor color)
- {
- attr &= ~15;
- return (short)(attr | (int)color);
- }
-
- private static ConsoleColor GetConsoleColor(IntPtr handle)
- {
- GetConsoleScreenBufferInfo(handle, out var info);
- return (ConsoleColor)(info.Attribute & 15);
- }
-
-
- // ReSharper disable NotAccessedField.Local
- #pragma warning disable 649
- private struct Coordinate
- {
- public short X;
- public short Y;
- }
-
- private struct SmallRect
- {
- public short Left;
- public short Top;
- public short Right;
- public short Bottom;
- }
-
- private struct ConsoleScreenBufferInfo
- {
- public Coordinate Size;
- public Coordinate CursorPosition;
- public short Attribute;
- public SmallRect Window;
- public Coordinate MaxWindowSize;
- }
- #pragma warning restore 649
- // ReSharper restore NotAccessedField.Local
-
-
- [DllImport("kernel32.dll", EntryPoint = "GetConsoleScreenBufferInfo", SetLastError = true, CharSet = CharSet.Unicode)]
- private static extern bool GetConsoleScreenBufferInfo(IntPtr handle, out ConsoleScreenBufferInfo info);
-
- [DllImport("kernel32.dll", EntryPoint = "SetConsoleTextAttribute", SetLastError = true, CharSet = CharSet.Unicode)]
- private static extern bool SetConsoleTextAttribute(IntPtr handle, short attribute);
- }
- }
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