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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
-
- namespace IPA.Loader
- {
- /// <summary>
- /// A class to represent a transaction for changing the state of loaded mods.
- /// </summary>
- public sealed class StateTransitionTransaction : IDisposable
- {
- private readonly HashSet<PluginMetadata> currentlyEnabled;
- private readonly HashSet<PluginMetadata> currentlyDisabled;
- private readonly HashSet<PluginMetadata> toEnable = new HashSet<PluginMetadata>();
- private readonly HashSet<PluginMetadata> toDisable = new HashSet<PluginMetadata>();
- private bool stateChanged = false;
-
- internal StateTransitionTransaction(IEnumerable<PluginMetadata> enabled, IEnumerable<PluginMetadata> disabled)
- {
- currentlyEnabled = new HashSet<PluginMetadata>(enabled.ToArray());
- currentlyDisabled = new HashSet<PluginMetadata>(disabled.ToArray());
- }
-
- /// <summary>
- /// Gets whether or not a game restart will be necessary to fully apply this transaction.
- /// </summary>
- /// <value><see langword="true"/> if any mod who's state is changed cannot be changed at runtime, <see langword="false"/> otherwise</value>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- public bool WillNeedRestart
- => ThrowIfDisposed<bool>()
- || (stateChanged && toEnable.Concat(toDisable).Any(m => m.RuntimeOptions != RuntimeOptions.DynamicInit));
-
- /// <summary>
- /// Gets whether or not the current state has changed.
- /// </summary>
- /// <value><see langword="true"/> if the current state of the transaction is different from its construction, <see langword="false"/> otherwise</value>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- public bool HasStateChanged => ThrowIfDisposed<bool>() || stateChanged;
-
- internal IEnumerable<PluginMetadata> CurrentlyEnabled => currentlyEnabled;
- internal IEnumerable<PluginMetadata> CurrentlyDisabled => currentlyDisabled;
- internal IEnumerable<PluginMetadata> ToEnable => toEnable;
- internal IEnumerable<PluginMetadata> ToDisable => toDisable;
-
- /// <summary>
- /// Gets a list of plugins that are enabled according to this transaction's current state.
- /// </summary>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- public IEnumerable<PluginMetadata> EnabledPlugins
- => ThrowIfDisposed<IEnumerable<PluginMetadata>>() ?? EnabledPluginsInternal;
- private IEnumerable<PluginMetadata> EnabledPluginsInternal => currentlyEnabled.Except(toDisable).Concat(toEnable);
- /// <summary>
- /// Gets a list of plugins that are disabled according to this transaction's current state.
- /// </summary>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- public IEnumerable<PluginMetadata> DisabledPlugins
- => ThrowIfDisposed<IEnumerable<PluginMetadata>>() ?? DisabledPluginsInternal;
- private IEnumerable<PluginMetadata> DisabledPluginsInternal => currentlyDisabled.Except(toEnable).Concat(toDisable);
-
- /// <summary>
- /// Checks if a plugin is enabled according to this transaction's current state.
- /// </summary>
- /// <remarks>
- /// <para>This should be roughly equivalent to <c>EnabledPlugins.Contains(meta)</c>, but more performant.</para>
- /// <para>This should also always return the inverse of <see cref="IsDisabled(PluginMetadata)"/> for valid plugins.</para>
- /// </remarks>
- /// <param name="meta">the plugin to check</param>
- /// <returns><see langword="true"/> if the plugin is enabled, <see langword="false"/> otherwise</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <seealso cref="EnabledPlugins"/>
- /// <seealso cref="IsDisabled(PluginMetadata)"/>
- public bool IsEnabled(PluginMetadata meta)
- => ThrowIfDisposed<bool>() || IsEnabledInternal(meta);
- private bool IsEnabledInternal(PluginMetadata meta)
- => (currentlyEnabled.Contains(meta) && !toDisable.Contains(meta))
- || toEnable.Contains(meta);
- /// <summary>
- /// Checks if a plugin is disabled according to this transaction's current state.
- /// </summary>
- /// <remarks>
- /// <para>This should be roughly equivalent to <c>DisabledPlugins.Contains(meta)</c>, but more performant.</para>
- /// <para>This should also always return the inverse of <see cref="IsEnabled(PluginMetadata)"/> for valid plugins.</para>
- /// </remarks>
- /// <param name="meta">the plugin to check</param>
- /// <returns><see langword="true"/> if the plugin is disabled, <see langword="false"/> otherwise</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <seealso cref="DisabledPlugins"/>
- /// <seealso cref="IsEnabled(PluginMetadata)"/>
- public bool IsDisabled(PluginMetadata meta)
- => ThrowIfDisposed<bool>() || IsDisabledInternal(meta);
- private bool IsDisabledInternal(PluginMetadata meta)
- => (currentlyDisabled.Contains(meta) && !toEnable.Contains(meta))
- || toDisable.Contains(meta);
-
- /// <summary>
- /// Enables a plugin in this transaction.
- /// </summary>
- /// <param name="meta">the plugin to enable</param>
- /// <param name="autoDeps">whether or not to automatically enable all dependencies of the plugin</param>
- /// <returns><see langword="true"/> if the transaction's state was changed, <see langword="false"/> otherwise</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <exception cref="ArgumentException">if <paramref name="meta"/> is not loadable</exception>
- /// <seealso cref="Enable(PluginMetadata, out IEnumerable{PluginMetadata}, bool)"/>
- public bool Enable(PluginMetadata meta, bool autoDeps = true)
- => Enable(meta, out var _, autoDeps);
-
- /// <summary>
- /// Enables a plugin in this transaction.
- /// </summary>
- /// <remarks>
- /// <paramref name="disabledDeps"/> will only be set when <paramref name="autoDeps"/> is <see langword="false"/>.
- /// </remarks>
- /// <param name="meta">the plugin to enable</param>
- /// <param name="disabledDeps"><see langword="null"/> if successful, otherwise a set of plugins that need to be enabled first</param>
- /// <param name="autoDeps">whether or not to automatically enable all dependencies</param>
- /// <returns><see langword="true"/> if the transaction's state was changed, <see langword="false"/> otherwise</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <exception cref="ArgumentException">if <paramref name="meta"/> is not loadable</exception>
- public bool Enable(PluginMetadata meta, out IEnumerable<PluginMetadata> disabledDeps, bool autoDeps = false)
- { // returns whether or not state was changed
- ThrowIfDisposed();
- if (!currentlyEnabled.Contains(meta) && !currentlyDisabled.Contains(meta))
- throw new ArgumentException(nameof(meta), "Plugin metadata does not represent a loadable plugin");
-
- disabledDeps = null;
- if (IsEnabledInternal(meta)) return false;
-
- var needsEnabled = meta.Dependencies.Where(m => DisabledPluginsInternal.Contains(m));
- if (autoDeps)
- {
- foreach (var dep in needsEnabled)
- {
- var res = Enable(dep, out var failedDisabled, true);
- if (failedDisabled == null) continue;
- disabledDeps = failedDisabled;
- return res;
- }
- }
- else if (needsEnabled.Any())
- {
- // there are currently enabled plugins that depend on this
- disabledDeps = needsEnabled;
- return false;
- }
-
- toDisable.Remove(meta);
- toEnable.Add(meta);
- stateChanged = true;
- return true;
- }
-
- /// <summary>
- /// Disables a plugin in this transaction.
- /// </summary>
- /// <param name="meta">the plugin to disable</param>
- /// <param name="autoDependents">whether or not to automatically disable all dependents of the plugin</param>
- /// <returns><see langword="true"/> if the transaction's state was changed, <see langword="false"/> otherwise</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <exception cref="ArgumentException">if <paramref name="meta"/> is not loadable</exception>
- /// <seealso cref="Disable(PluginMetadata, out IEnumerable{PluginMetadata}, bool)"/>
- public bool Disable(PluginMetadata meta, bool autoDependents = true)
- => Disable(meta, out var _, autoDependents);
-
- /// <summary>
- /// Disables a plugin in this transaction.
- /// </summary>
- /// <remarks>
- /// <paramref name="enabledDependents"/> will only be set when <paramref name="autoDependents"/> is <see langword="false"/>.
- /// </remarks>
- /// <param name="meta">the plugin to disable</param>
- /// <param name="enabledDependents"><see langword="null"/> if successful, otherwise a set of plugins that need to be disabled first</param>
- /// <param name="autoDependents">whether or not to automatically disable all dependents of the plugin</param>
- /// <returns><see langword="true"/> if the transaction's state was changed, <see langword="false"/> otherwise</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <exception cref="ArgumentException">if <paramref name="meta"/> is not loadable</exception>
- public bool Disable(PluginMetadata meta, out IEnumerable<PluginMetadata> enabledDependents, bool autoDependents = false)
- { // returns whether or not state was changed
- ThrowIfDisposed();
- if (!currentlyEnabled.Contains(meta) && !currentlyDisabled.Contains(meta))
- throw new ArgumentException(nameof(meta), "Plugin metadata does not represent a loadable plugin");
-
- enabledDependents = null;
- if (IsDisabledInternal(meta)) return false;
-
- var needsDisabled = EnabledPluginsInternal.Where(m => m.Dependencies.Contains(meta));
- if (autoDependents)
- {
- foreach (var dep in needsDisabled)
- {
- var res = Disable(dep, out var failedEnabled, true);
- if (failedEnabled == null) continue;
- enabledDependents = failedEnabled;
- return res;
- }
- }
- else if (needsDisabled.Any())
- {
- // there are currently enabled plugins that depend on this
- enabledDependents = needsDisabled;
- return false;
- }
-
- toDisable.Add(meta);
- toEnable.Remove(meta);
- stateChanged = true;
- return true;
- }
-
- /// <summary>
- /// Commits this transaction to actual state, enabling and disabling plugins as necessary.
- /// </summary>
- /// <remarks>
- /// <para>After this completes, this transaction will be disposed.</para>
- /// <para>
- /// The <see cref="Task"/> that is returned will error if <b>any</b> of the mods being <b>disabled</b>
- /// error. It is up to the caller to handle these in a sane way, like logging them. If nothing else, do something like this:
- /// <code lang="csharp">
- /// // get your transaction...
- /// var complete = transaction.Commit();
- /// await complete.ContinueWith(t => {
- /// if (t.IsFaulted)
- /// Logger.log.Error($"Error disabling plugins: {t.Exception}");
- /// });
- /// </code>
- /// If you are running in a coroutine, you can use <see cref="Utilities.Async.Coroutines.WaitForTask(Task)"/> instead of <see langword="await"/>.
- /// </para>
- /// <para>
- /// If you are running on the Unity main thread, this will block until all enabling is done, and will return a task representing the disables.
- /// Otherwise, the task returned represents both, and <i>will not complete</i> until Unity has done (possibly) several updates, depending on
- /// the number of plugins being disabled, and the time they take.
- /// </para>
- /// </remarks>
- /// <returns>a <see cref="Task"/> which completes whenever all disables complete</returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- /// <exception cref="InvalidOperationException">if the plugins' state no longer matches this transaction's original state</exception>
- public Task Commit() => ThrowIfDisposed<Task>() ?? PluginManager.CommitTransaction(this);
-
- /// <summary>
- /// Clones this transaction to be identical, but with unrelated underlying sets.
- /// </summary>
- /// <returns>the new <see cref="StateTransitionTransaction"/></returns>
- /// <exception cref="ObjectDisposedException">if this object has been disposed</exception>
- public StateTransitionTransaction Clone()
- {
- ThrowIfDisposed();
- var copy = new StateTransitionTransaction(CurrentlyEnabled, CurrentlyDisabled);
- foreach (var toEnable in ToEnable)
- copy.toEnable.Add(toEnable);
- foreach (var toDisable in ToDisable)
- copy.toDisable.Add(toDisable);
- copy.stateChanged = stateChanged;
- return copy;
- }
-
- private void ThrowIfDisposed() => ThrowIfDisposed<byte>();
- private T ThrowIfDisposed<T>()
- {
- if (disposed)
- throw new ObjectDisposedException(nameof(StateTransitionTransaction));
- return default;
- }
-
- private bool disposed = false;
- /// <summary>
- /// Disposes and discards this transaction without committing it.
- /// </summary>
- public void Dispose()
- => disposed = true;
- }
- }
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