|
|
- using IllusionPlugin.BeatSaber;
- using System;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine.SceneManagement;
-
- namespace IllusionPlugin
- {
- /// <summary>
- /// Interface for Beat Saber plugins. Every class that implements this will be loaded if the DLL is placed at
- /// data/Managed/Plugins.
- /// </summary>
- public interface IBeatSaberPlugin
- {
-
- /// <summary>
- /// Gets the name of the plugin.
- /// </summary>
- string Name { get; }
-
- /// <summary>
- /// Gets the version of the plugin.
- /// </summary>
- string Version { get; }
-
- #if OLD_UPDATER
- /// <summary>
- /// The URI to the update script for the plugin. May be <see langword="null"/>.
- /// Actually tho this does nothing I just don't want to try to remove it completely
- /// </summary>
- Uri UpdateUri { get; }
- #endif
-
- /// <summary>
- /// Gets the info for the Modsaber release of this plugin.
- /// </summary>
- ModsaberModInfo ModInfo { get; }
-
- /// <summary>
- /// Gets invoked when the application is started.
- /// </summary>
- void OnApplicationStart();
-
- /// <summary>
- /// Gets invoked when the application is closed.
- /// </summary>
- void OnApplicationQuit();
-
- /// <summary>
- /// Gets invoked on every graphic update.
- /// </summary>
- void OnUpdate();
-
- /// <summary>
- /// Gets invoked on ever physics update.
- /// </summary>
- void OnFixedUpdate();
-
- /// <summary>
- /// Gets invoked whenever a scene is loaded.
- /// </summary>
- /// <param name="scene">The scene currently loaded</param>
- /// <param name="sceneMode">The type of loading</param>
- void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode);
-
- /// <summary>
- /// Gets invoked whenever a scene is unloaded
- /// </summary>
- /// <param name="scene">The unloaded scene</param>
- void OnSceneUnloaded(Scene scene);
-
- /// <summary>
- /// Gets invoked whenever a scene is changed
- /// </summary>
- /// <param name="prevScene">The Scene that was previously loaded</param>
- /// <param name="nextScene">The Scene being loaded</param>
- void OnActiveSceneChanged(Scene prevScene, Scene nextScene);
- }
- }
|