- using IllusionPlugin;
- using System;
- using System.Collections.Generic;
- using System.Text;
- using UnityEngine;
- using UnityEngine.SceneManagement;
- using Logger = IllusionPlugin.Logger;
-
- namespace IllusionInjector {
- public class CompositePlugin : IPlugin {
- IEnumerable<IPlugin> plugins;
-
- private delegate void CompositeCall(IPlugin plugin);
-
- private Logger debugLogger => PluginManager.debugLogger;
-
- public CompositePlugin(IEnumerable<IPlugin> plugins) {
- this.plugins = plugins;
- }
-
- public void OnApplicationStart() {
- Invoke(plugin => plugin.OnApplicationStart());
- }
-
- public void OnApplicationQuit() {
- Invoke(plugin => plugin.OnApplicationQuit());
- }
-
- public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode) {
- foreach (var plugin in plugins) {
- try {
- plugin.OnSceneLoaded(scene, sceneMode);
- }
- catch (Exception ex) {
- debugLogger.Exception($"{plugin.Name}: {ex}");
- }
- }
- }
-
- public void OnSceneUnloaded(Scene scene) {
- foreach (var plugin in plugins) {
- try {
- plugin.OnSceneUnloaded(scene);
- }
- catch (Exception ex) {
- debugLogger.Exception($"{plugin.Name}: {ex}");
- }
- }
- }
-
- public void OnActiveSceneChanged(Scene prevScene, Scene nextScene) {
- foreach (var plugin in plugins) {
- try {
- plugin.OnActiveSceneChanged(prevScene, nextScene);
- }
- catch (Exception ex) {
- debugLogger.Exception($"{plugin.Name}: {ex}");
- }
- }
- }
-
-
- private void Invoke(CompositeCall callback) {
- foreach (var plugin in plugins) {
- try {
- callback(plugin);
- }
- catch (Exception ex) {
- debugLogger.Exception($"{plugin.Name}: {ex}");
- }
- }
- }
-
-
- public void OnUpdate() {
- Invoke(plugin => plugin.OnUpdate());
- }
-
- public void OnFixedUpdate() {
- Invoke(plugin => plugin.OnFixedUpdate());
- }
-
- [Obsolete("Use OnSceneLoaded instead")]
- public void OnLevelWasLoaded(int level)
- {
- foreach (var plugin in plugins)
- {
- try
- {
- plugin.OnLevelWasLoaded(level);
- }
- catch (Exception ex)
- {
- Console.WriteLine("{0}: {1}", plugin.Name, ex);
- }
- }
- }
-
- [Obsolete("Use OnSceneLoaded instead")]
- public void OnLevelWasInitialized(int level)
- {
- foreach (var plugin in plugins)
- {
- try
- {
- plugin.OnLevelWasInitialized(level);
- }
- catch (Exception ex)
- {
- Console.WriteLine("{0}: {1}", plugin.Name, ex);
- }
- }
- }
-
-
- public string Name {
- get { throw new NotImplementedException(); }
- }
-
- public string Version {
- get { throw new NotImplementedException(); }
- }
-
- public void OnLateUpdate() {
- Invoke(plugin => {
- if (plugin is IEnhancedPlugin)
- ((IEnhancedPlugin) plugin).OnLateUpdate();
- });
- }
- }
- }
|