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- # IPA
- Illusion Plugin Architecture (Reloaded) - let's you inject code into Unity projects.
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- ## How To Install
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- 1. Download a release (https://github.com/nike4613/IPA-Reloaded/releases)
- 2. Extract the contents into the game folder
- 3. Drag & drop the game exe onto **IPA.exe**
- 4. Start the game as usual (the generated shortcut is optional)
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- **Optional:**
- To verify it worked, start the game with the `--verbose` flag. If a new console window opens with debug info, then you're good.
-
- ## How To Uninstall
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- 1. Drag & drop the game exe onto **IPA.exe** while holding <kbd>Alt</kbd>
- 2. Done
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- ## How To Develop
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- 1. Create a new **Class Library** C# project (.NET 4.6)
- 2. Download a release and add **IPA.Loader.dll** to your references
- 3. Implement `IBeatSaberPlugin` or `IEnhancedBeatSaberPlugin`
- 4. Build the project and copy the DLL into the Plugins folder of the game.
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- See [Developing](https://github.com/nike4613/IPA-Reloaded/wiki/Developing) for more information.
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- ## How To Keep The Game Patched
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- When patching, IPA automatically creates a shortcut that keeps everything up-to-date. This simply makes sure that your DLLs remain patched even after an update.
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- ## Arguments
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- `IPA.exe file-to-patch [arguments]`
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- - `--launch`: Launch the game after patching
- - `--revert`: Revert changes made by IPA (= unpatch the game)
- - `--nowait`: Never keep the console open
- - See `-h` or `--help` for more options.
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- Unconsumed arguments will be passed on to the game in case of `--launch`.
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