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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Text;
- using System.Threading.Tasks;
- using SemVer;
- using Version = SemVer.Version;
-
- namespace IPA.Utilities
- {
- /// <summary>
- /// Provides some basic utility methods and properties of Beat Saber
- /// </summary>
- public static class BeatSaber
- {
- private static Version _gameVersion = null;
- /// <summary>
- /// Provides the current game version
- /// </summary>
- public static Version GameVersion => _gameVersion ?? (_gameVersion = new Version(UnityEngine.Application.version));
-
- /// <summary>
- /// The different types of releases of the game.
- /// </summary>
- public enum Release
- {
- /// <summary>
- /// Indicates a Steam release.
- /// </summary>
- Steam,
- /// <summary>
- /// Indicates an Oculus release.
- /// </summary>
- Oculus
- }
- private static Release? _releaseCache = null;
- /// <summary>
- /// Gets the <see cref="Release"/> type of this installation of Beat Saber
- /// </summary>
- public static Release ReleaseType => (_releaseCache ?? (_releaseCache = FindSteamVRAsset() ? Release.Steam : Release.Oculus)).Value;
-
- private static bool FindSteamVRAsset()
- {
- // these require assembly qualified names....
- var SteamVRCamera = Type.GetType("SteamVR_Camera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- var SteamVRExternalCamera = Type.GetType("SteamVR_ExternalCamera, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
- var SteamVRFade = Type.GetType("SteamVR_Fade, Assembly-CSharp-firstpass, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null", false);
-
- return SteamVRCamera != null && SteamVRExternalCamera != null && SteamVRFade != null;
- }
- }
- }
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