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- using System;
- using System.Collections.Generic;
- using System.Linq;
- using CustomUI.BeatSaber;
- using CustomUI.Utilities;
- using HMUI;
- using IPA.Updating.BeatMods;
- using TMPro;
- using UnityEngine;
- using UnityEngine.UI;
- using VRUI;
-
- namespace BSIPA_ModList.UI.ViewControllers
- {
- // originally ripped verbatim from Andruzz's BeatSaverDownloader
- internal class DownloadProgressViewController : VRUIViewController, TableView.IDataSource
- {
- private TextMeshProUGUI _titleText;
-
- private Button _checkForUpdates;
- private Button _downloadUpdates;
- private TableView _currentlyUpdatingTableView;
- private LevelListTableCell _songListTableCellInstance;
- private Button _pageUpButton;
- private Button _pageDownButton;
-
- protected override void DidActivate(bool firstActivation, ActivationType type)
- {
- if (firstActivation && type == ActivationType.AddedToHierarchy)
- {
- DownloadController.Instance.OnDownloaderListChanged -= Refresh;
- DownloadController.Instance.OnDownloadStateChanged -= DownloaderStateChanged;
-
- _songListTableCellInstance = Resources.FindObjectsOfTypeAll<LevelListTableCell>().First(x => (x.name == "LevelListTableCell"));
-
- _titleText = BeatSaberUI.CreateText(rectTransform, "DOWNLOAD QUEUE", new Vector2(0f, 35f));
- _titleText.alignment = TextAlignmentOptions.Top;
- _titleText.fontSize = 6f;
-
- _pageUpButton = Instantiate(Resources.FindObjectsOfTypeAll<Button>().Last(x => (x.name == "PageUpButton")), rectTransform, false);
- (_pageUpButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 1f);
- (_pageUpButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 1f);
- (_pageUpButton.transform as RectTransform).anchoredPosition = new Vector2(0f, -14f);
- (_pageUpButton.transform as RectTransform).sizeDelta = new Vector2(40f, 10f);
- _pageUpButton.interactable = true;
- _pageUpButton.onClick.AddListener(delegate ()
- {
- _currentlyUpdatingTableView.PageScrollUp();
- });
-
- _pageDownButton = Instantiate(Resources.FindObjectsOfTypeAll<Button>().First(x => (x.name == "PageDownButton")), rectTransform, false);
- (_pageDownButton.transform as RectTransform).anchorMin = new Vector2(0.5f, 0f);
- (_pageDownButton.transform as RectTransform).anchorMax = new Vector2(0.5f, 0f);
- (_pageDownButton.transform as RectTransform).anchoredPosition = new Vector2(0f, 8f);
- (_pageDownButton.transform as RectTransform).sizeDelta = new Vector2(40f, 10f);
- _pageDownButton.interactable = true;
- _pageDownButton.onClick.AddListener(delegate ()
- {
- _currentlyUpdatingTableView.PageScrollDown();
- });
-
- var gobj = new GameObject("DownloadTable");
- gobj.SetActive(false);
- _currentlyUpdatingTableView = gobj.AddComponent<TableView>();
- _currentlyUpdatingTableView.transform.SetParent(rectTransform, false);
-
- _currentlyUpdatingTableView.SetPrivateField("_isInitialized", false);
- _currentlyUpdatingTableView.SetPrivateField("_preallocatedCells", new TableView.CellsGroup[0]);
- _currentlyUpdatingTableView.Init();
-
- RectMask2D viewportMask = Instantiate(Resources.FindObjectsOfTypeAll<RectMask2D>().First(), _currentlyUpdatingTableView.transform, false);
- viewportMask.transform.DetachChildren();
- _currentlyUpdatingTableView.GetComponentsInChildren<RectTransform>().First(x => x.name == "Content").transform.SetParent(viewportMask.rectTransform, false);
-
- (_currentlyUpdatingTableView.transform as RectTransform).anchorMin = new Vector2(0.3f, 0.5f);
- (_currentlyUpdatingTableView.transform as RectTransform).anchorMax = new Vector2(0.7f, 0.5f);
- (_currentlyUpdatingTableView.transform as RectTransform).sizeDelta = new Vector2(0f, 60f);
- (_currentlyUpdatingTableView.transform as RectTransform).anchoredPosition = new Vector3(0f, -3f);
-
- ReflectionUtil.SetPrivateField(_currentlyUpdatingTableView, "_pageUpButton", _pageUpButton);
- ReflectionUtil.SetPrivateField(_currentlyUpdatingTableView, "_pageDownButton", _pageDownButton);
-
- _currentlyUpdatingTableView.selectionType = TableViewSelectionType.None;
- _currentlyUpdatingTableView.dataSource = this;
- gobj.SetActive(true);
-
- _checkForUpdates = BeatSaberUI.CreateUIButton(rectTransform, "CreditsButton", new Vector2(36f, -30f), new Vector2(20f, 10f), CheckUpdates, "Check for updates");
- _checkForUpdates.interactable = DownloadController.Instance.CanCheck || DownloadController.Instance.CanReset;
- _checkForUpdates.ToggleWordWrapping(false);
-
- _downloadUpdates = BeatSaberUI.CreateUIButton(rectTransform, "CreditsButton", new Vector2(36f, -15f), new Vector2(20f, 10f), DownloadUpdates, "Download Updates");
- _downloadUpdates.interactable = DownloadController.Instance.CanDownload;
- _downloadUpdates.ToggleWordWrapping(false);
-
- DownloadController.Instance.OnDownloaderListChanged += Refresh;
- DownloadController.Instance.OnDownloadStateChanged += DownloaderStateChanged;
- }
- }
-
- private void DownloadUpdates()
- {
- if (DownloadController.Instance.CanDownload)
- DownloadController.Instance.StartDownloads();
- }
-
- private void CheckUpdates()
- {
- Updater.ResetRequestCache();
- if (DownloadController.Instance.CanReset)
- DownloadController.Instance.ResetCheck(false);
- if (DownloadController.Instance.CanCheck)
- DownloadController.Instance.CheckForUpdates();
- }
-
- private void DownloaderStateChanged()
- {
- _checkForUpdates.interactable = DownloadController.Instance.CanCheck || DownloadController.Instance.CanReset;
- _downloadUpdates.interactable = DownloadController.Instance.CanDownload;
- }
-
- protected override void DidDeactivate(DeactivationType type)
- {
- DownloadController.Instance.OnDownloaderListChanged -= Refresh;
- DownloadController.Instance.OnDownloadStateChanged -= DownloaderStateChanged;
-
- if (DownloadController.Instance.IsDone)
- FloatingNotification.instance.Close();
- }
-
- private void Refresh()
- {
- _currentlyUpdatingTableView.ReloadData();
- }
-
- public float CellSize()
- {
- return 10f;
- }
-
- public int NumberOfCells()
- {
- return DownloadController.Instance.Downloads.Count;
- }
-
- public TableCell CellForIdx(int row)
- {
- LevelListTableCell _tableCell = Instantiate(_songListTableCellInstance);
- DownloadProgressCell _queueCell = _tableCell.gameObject.AddComponent<DownloadProgressCell>();
- _queueCell.Init(DownloadController.Instance.Downloads[row]);
- return _queueCell;
- }
- }
- }
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