- // BEGIN: section ignore
- using IPA.Logging;
- using IPA.Utilities;
- using IPA.Config.Stores;
- // END: section ignore
- using Newtonsoft.Json;
-
- namespace IPA.Config
- {
- internal class SelfConfig
- {
- // This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
- // BEGIN: section ignore
-
- public static Config LoaderConfig { get; set; }
-
- public static SelfConfig Instance = new SelfConfig();
-
- public static void Load()
- {
- LoaderConfig = Config.GetConfigFor(IPAName, "json");
- Instance = LoaderConfig.Generated<SelfConfig>();
- }
-
- protected internal virtual void OnReload()
- {
- StandardLogger.Configure(this);
- }
-
- public static void ReadCommandLine(string[] args)
- {
- foreach (var arg in args)
- {
- switch (arg)
- {
- case "--debug":
- case "--mono-debug":
- CommandLineValues.Debug.ShowDebug = true;
- CommandLineValues.Debug.ShowCallSource = true;
- break;
- case "--no-yeet":
- CommandLineValues.YeetMods = false;
- break;
- case "--condense-logs":
- CommandLineValues.Debug.CondenseModLogs = true;
- break;
- case "--no-updates":
- CommandLineValues.Updates.AutoCheckUpdates = false;
- CommandLineValues.Updates.AutoUpdate = false;
- break;
- case "--trace":
- CommandLineValues.Debug.ShowTrace = true;
- break;
- }
- }
- }
-
- internal const string IPAName = "Beat Saber IPA";
- internal const string IPAVersion = "3.99.99.0";
-
- // uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
- // Debug.CondenseModLogs
- internal static SelfConfig CommandLineValues = new SelfConfig();
-
- // END: section ignore
-
- public virtual bool Regenerate { get; set; } = true;
-
- public class Updates_
- {
- public virtual bool AutoUpdate { get; set; } = true;
- // LINE: ignore 2
- public static bool AutoUpdate_ => (Instance?.Updates?.AutoUpdate ?? true)
- && CommandLineValues.Updates.AutoUpdate;
-
- public virtual bool AutoCheckUpdates { get; set; } = true;
- // LINE: ignore 2
- public static bool AutoCheckUpdates_ => (Instance?.Updates?.AutoCheckUpdates ?? true)
- && CommandLineValues.Updates.AutoCheckUpdates;
- }
-
- public virtual Updates_ Updates { get; set; } = new Updates_();
-
- public class Debug_
- {
- public virtual bool ShowCallSource { get; set; } = false;
- // LINE: ignore 2
- public static bool ShowCallSource_ => (Instance?.Debug?.ShowCallSource ?? false)
- || CommandLineValues.Debug.ShowCallSource;
-
- public virtual bool ShowDebug { get; set; } = false;
- // LINE: ignore 2
- public static bool ShowDebug_ => (Instance?.Debug?.ShowDebug ?? false)
- || CommandLineValues.Debug.ShowDebug;
-
- // This option only takes effect after a full game restart, unless new logs are created again
- public virtual bool CondenseModLogs { get; set; } = false;
- // LINE: ignore 2
- public static bool CondenseModLogs_ => (Instance?.Debug?.CondenseModLogs ?? false)
- || CommandLineValues.Debug.CondenseModLogs;
-
- public virtual bool ShowHandledErrorStackTraces { get; set; } = false;
- // LINE: ignore
- public static bool ShowHandledErrorStackTraces_ => Instance?.Debug?.ShowHandledErrorStackTraces ?? false;
-
- public virtual bool HideMessagesForPerformance { get; set; } = true;
- // LINE: ignore
- public static bool HideMessagesForPerformance_ => Instance?.Debug?.HideMessagesForPerformance ?? true;
-
- public virtual int HideLogThreshold { get; set; } = 512;
- // LINE: ignore
- public static int HideLogThreshold_ => Instance?.Debug?.HideLogThreshold ?? 512;
-
- public virtual bool ShowTrace { get; set; } = false;
- // LINE: ignore 2
- public static bool ShowTrace_ => (Instance?.Debug?.ShowTrace ?? false)
- || CommandLineValues.Debug.ShowTrace;
- }
-
- public virtual Debug_ Debug { get; set; } = new Debug_();
-
- public virtual bool YeetMods { get; set; } = true;
- // LINE: ignore 2
- public static bool YeetMods_ => (Instance?.YeetMods ?? true)
- && CommandLineValues.YeetMods;
-
- [JsonProperty(Required = Required.Default)]
- public virtual string LastGameVersion { get; set; } = null;
- // LINE: ignore
- public static string LastGameVersion_ => Instance?.LastGameVersion;
- }
- }
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