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- using IllusionInjector;
- using IllusionInjector.Logging;
- using System;
- using System.IO;
- using System.Reflection;
- using UnityEngine;
- using static IllusionPlugin.Logging.Logger;
- using Logger = IllusionInjector.Logging.Logger;
-
- namespace IPA.Injector
- {
- public static class Injector
- {
- private static bool injected = false;
- public static void Inject()
- {
- if (!injected)
- {
- injected = true;
- AppDomain.CurrentDomain.AssemblyResolve += AssemblyLibLoader;
- var bootstrapper = new GameObject("Bootstrapper").AddComponent<Bootstrapper>();
- bootstrapper.Destroyed += Bootstrapper_Destroyed;
- }
- }
-
- private static string libsDir;
- private static Assembly AssemblyLibLoader(object source, ResolveEventArgs e)
- {
- if (libsDir == null)
- libsDir = Path.Combine(Environment.CurrentDirectory, "Libs");
-
- var asmName = new AssemblyName(e.Name);
- Log(Level.Debug, $"Resolving library {asmName}");
-
- var testFilen = Path.Combine(libsDir, $"{asmName.Name}.{asmName.Version}.dll");
- Log(Level.Debug, $"Looking for file {testFilen}");
-
- if (File.Exists(testFilen))
- return Assembly.LoadFile(testFilen);
-
- Log(Level.Critical, $"Could not load library {asmName}");
-
- return null;
- }
- private static void Log(Level lvl, string message)
- { // multiple proxy methods to delay loading of assemblies until it's done
- if (Logger.LogCreated)
- AssemblyLibLoaderCallLogger(lvl, message);
- else
- if (((byte)lvl & (byte)StandardLogger.PrintFilter) != 0)
- Console.WriteLine($"[{lvl}] {message}");
- }
- private static void AssemblyLibLoaderCallLogger(Level lvl, string message)
- {
- Logger.log.Log(lvl, message);
- }
-
- private static void Bootstrapper_Destroyed()
- {
- PluginComponent.Create();
- }
- }
- }
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