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- using System;
-
- namespace IPA
- {
- internal enum EdgeLifecycleType
- {
- Enable, Disable
- }
-
- internal interface IEdgeLifecycleAttribute
- {
- EdgeLifecycleType Type { get; }
- }
-
- // TODO: is there a better way to manage this mess?
-
- /// <summary>
- /// Indicates that the target method should be called when the plugin is enabled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This attribute is interchangable with <see cref="OnStartAttribute"/>, and is treated identically.
- /// They are seperate to allow plugin code to more clearly describe the intent of the methods.
- /// </para>
- /// <para>
- /// Typically, this will be used when the <see cref="RuntimeOptions"/> parameter of the plugins's
- /// <see cref="PluginAttribute"/> is <see cref="RuntimeOptions.DynamicInit"/>.
- /// </para>
- /// </remarks>
- /// <seealso cref="PluginAttribute"/>
- /// <seealso cref="OnStartAttribute"/>
- [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
- public sealed class OnEnableAttribute : Attribute, IEdgeLifecycleAttribute
- {
- EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Enable;
- }
-
- /// <summary>
- /// Indicates that the target method should be called when the game starts.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This attribute is interchangable with <see cref="OnEnableAttribute"/>, and is treated identically.
- /// They are seperate to allow plugin code to more clearly describe the intent of the methods.
- /// </para>
- /// <para>
- /// Typically, this will be used when the <see cref="RuntimeOptions"/> parameter of the plugins's
- /// <see cref="PluginAttribute"/> is <see cref="RuntimeOptions.SingleStartInit"/>.
- /// </para>
- /// </remarks>
- /// <seealso cref="PluginAttribute"/>
- /// <seealso cref="OnEnableAttribute"/>
- [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
- public sealed class OnStartAttribute : Attribute, IEdgeLifecycleAttribute
- {
- EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Enable;
- }
-
- /// <summary>
- /// Indicates that the target method should be called when the plugin is disabled.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This attribute is interchangable with <see cref="OnExitAttribute"/>, and is treated identically.
- /// They are seperate to allow plugin code to more clearly describe the intent of the methods.
- /// </para>
- /// <para>
- /// Typically, this will be used when the <see cref="RuntimeOptions"/> parameter of the plugins's
- /// <see cref="PluginAttribute"/> is <see cref="RuntimeOptions.DynamicInit"/>.
- /// </para>
- /// </remarks>
- /// <seealso cref="PluginAttribute"/>
- /// <seealso cref="OnExitAttribute"/>
- [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
- public sealed class OnDisableAttribute : Attribute, IEdgeLifecycleAttribute
- {
- EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Disable;
- }
-
- /// <summary>
- /// Indicates that the target method should be called when the game exits.
- /// </summary>
- /// <remarks>
- /// <para>
- /// This attribute is interchangable with <see cref="OnDisableAttribute"/>, and is treated identically.
- /// They are seperate to allow plugin code to more clearly describe the intent of the methods.
- /// </para>
- /// <para>
- /// Typically, this will be used when the <see cref="RuntimeOptions"/> parameter of the plugins's
- /// <see cref="PluginAttribute"/> is <see cref="RuntimeOptions.SingleStartInit"/>.
- /// </para>
- /// </remarks>
- /// <seealso cref="PluginAttribute"/>
- /// <seealso cref="OnDisableAttribute"/>
- [AttributeUsage(AttributeTargets.Method, AllowMultiple = false, Inherited = false)]
- public sealed class OnExitAttribute : Attribute, IEdgeLifecycleAttribute
- {
- EdgeLifecycleType IEdgeLifecycleAttribute.Type => EdgeLifecycleType.Disable;
- }
- }
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