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- <h1 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler" class="text-break">Class UnityMainThreadTaskScheduler
- </h1>
- <div class="markdown level0 summary"><p>A task scheduler that runs tasks on the Unity main thread via coroutines.</p>
- </div>
- <div class="markdown level0 conceptual"></div>
- <div class="inheritance">
- <h5>Inheritance</h5>
- <div class="level0"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object">Object</a></div>
- <div class="level1"><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a></div>
- <div class="level2"><span class="xref">UnityMainThreadTaskScheduler</span></div>
- </div>
- <div class="implements">
- <h5>Implements</h5>
- <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">IDisposable</a></div>
- </div>
- <div class="inheritedMembers">
- <h5>Inherited Members</h5>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.trydequeue#system-threading-tasks-taskscheduler-trydequeue(system-threading-tasks-task)">TaskScheduler.TryDequeue(Task)</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.fromcurrentsynchronizationcontext#system-threading-tasks-taskscheduler-fromcurrentsynchronizationcontext">TaskScheduler.FromCurrentSynchronizationContext()</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.tryexecutetask#system-threading-tasks-taskscheduler-tryexecutetask(system-threading-tasks-task)">TaskScheduler.TryExecuteTask(Task)</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.maximumconcurrencylevel#system-threading-tasks-taskscheduler-maximumconcurrencylevel">TaskScheduler.MaximumConcurrencyLevel</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.current#system-threading-tasks-taskscheduler-current">TaskScheduler.Current</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.id#system-threading-tasks-taskscheduler-id">TaskScheduler.Id</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.unobservedtaskexception">TaskScheduler.UnobservedTaskException</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.tostring#system-object-tostring">Object.ToString()</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.equals#system-object-equals(system-object)">Object.Equals(Object)</a>
- </div>
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- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.referenceequals#system-object-referenceequals(system-object-system-object)">Object.ReferenceEquals(Object, Object)</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gethashcode#system-object-gethashcode">Object.GetHashCode()</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.gettype#system-object-gettype">Object.GetType()</a>
- </div>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.object.memberwiseclone#system-object-memberwiseclone">Object.MemberwiseClone()</a>
- </div>
- </div>
- <h6><strong>Namespace</strong>: <a class="xref" href="IPA.Utilities.Async.html">IPA.Utilities.Async</a></h6>
- <h6><strong>Assembly</strong>: IPA.Loader.dll</h6>
- <h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_syntax">Syntax</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public class UnityMainThreadTaskScheduler : TaskScheduler, IDisposable</code></pre>
- </div>
- <h3 id="properties">Properties
- </h3>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancelling" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancelling">Cancelling</h4>
- <div class="markdown level1 summary"><p>Gets whether or not this scheduler is in the process of shutting down.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public bool Cancelling { get; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
- <td><p><span class="xref">true</span> if the scheduler is shutting down, <span class="xref">false</span> otherwise</p>
- </td>
- </tr>
- </tbody>
- </table>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Default">Default</h4>
- <div class="markdown level1 summary"><p>Gets the default main thread scheduler that is managed by BSIPA.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static UnityMainThreadTaskScheduler Default { get; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html">UnityMainThreadTaskScheduler</a></td>
- <td><p>a scheduler that is managed by BSIPA</p>
- </td>
- </tr>
- </tbody>
- </table>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Factory" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Factory">Factory</h4>
- <div class="markdown level1 summary"><p>Gets a factory for creating tasks on <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Default">Default</a>.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public static TaskFactory Factory { get; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskfactory">TaskFactory</a></td>
- <td><p>a factory for creating tasks on the default scheduler</p>
- </td>
- </tr>
- </tbody>
- </table>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_IsRunning" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.IsRunning">IsRunning</h4>
- <div class="markdown level1 summary"><p>Gets whether or not this scheduler is currently executing tasks.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public bool IsRunning { get; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
- <td><p><span class="xref">true</span> if the scheduler is running, <span class="xref">false</span> otherwise</p>
- </td>
- </tr>
- </tbody>
- </table>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTasks">YieldAfterTasks</h4>
- <div class="markdown level1 summary"><p>Gets or sets the number of tasks to execute before yielding back to Unity.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public int YieldAfterTasks { get; set; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.int32">Int32</a></td>
- <td><p>the number of tasks to execute per resume</p>
- </td>
- </tr>
- </tbody>
- </table>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_YieldAfterTime" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.YieldAfterTime">YieldAfterTime</h4>
- <div class="markdown level1 summary"><p>Gets or sets the amount of time to execute tasks for before yielding back to Unity. Default is 0.5ms.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public TimeSpan YieldAfterTime { get; set; }</code></pre>
- </div>
- <h5 class="propertyValue">Property Value</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.timespan">TimeSpan</a></td>
- <td><p>the amount of time to execute tasks for before yielding back to Unity</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h3 id="methods">Methods
- </h3>
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- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Cancel">Cancel()</h4>
- <div class="markdown level1 summary"><p>Cancels the scheduler. If the scheduler is currently executing tasks, that batch will finish first.
- All remaining tasks will be left in the queue.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public void Cancel()</code></pre>
- </div>
- <h5 class="exceptions">Exceptions</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Condition</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
- <td><p>if this scheduler is disposed</p>
- </td>
- </tr>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.invalidoperationexception">InvalidOperationException</a></td>
- <td><p>if the scheduler is not running</p>
- </td>
- </tr>
- </tbody>
- </table>
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- </span>
- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Coroutine">Coroutine()</h4>
- <div class="markdown level1 summary"><p>When used as a Unity coroutine, runs the scheduler. Otherwise, this is an invalid call.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public IEnumerator Coroutine()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.ienumerator">IEnumerator</a></td>
- <td><p>a Unity coroutine</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Coroutine_remarks">Remarks</h5>
- <div class="markdown level1 remarks"><p>
- Do not ever call <span class="xref">UnityEngine.MonoBehaviour.StopCoroutine(System.Collections.IEnumerator)</span> on this
- coroutine, nor <span class="xref">UnityEngine.MonoBehaviour.StopAllCoroutines</span> on the behaviour hosting
- this coroutine. This has no way to detect this, and this object will become invalid.
- </p>
- <p>
- If you need to stop this coroutine, first call <a class="xref" href="IPA.Utilities.Async.UnityMainThreadTaskScheduler.html#IPA_Utilities_Async_UnityMainThreadTaskScheduler_Cancel">Cancel()</a>, then wait for it to
- exit on its own.
- </p>
- </div>
- <h5 class="exceptions">Exceptions</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Condition</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
- <td><p>if this scheduler is disposed</p>
- </td>
- </tr>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.invalidoperationexception">InvalidOperationException</a></td>
- <td><p>if the scheduler is already running</p>
- </td>
- </tr>
- </tbody>
- </table>
- <span class="small pull-right mobile-hide">
- <span class="divider">|</span>
- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose.md&value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
- </span>
- <span class="small pull-right mobile-hide">
- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/21873bee3caf2a67e6a33d478b5deb596c304f54/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L275">View Source</a>
- </span>
- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose">Dispose()</h4>
- <div class="markdown level1 summary"><p>Disposes this object. This puts the object into an unusable state.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">public void Dispose()</code></pre>
- </div>
- <span class="small pull-right mobile-hide">
- <span class="divider">|</span>
- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_.md&value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
- </span>
- <span class="small pull-right mobile-hide">
- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/21873bee3caf2a67e6a33d478b5deb596c304f54/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L258">View Source</a>
- </span>
- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_Dispose_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.Dispose(System.Boolean)">Dispose(Boolean)</h4>
- <div class="markdown level1 summary"><p>Disposes this object.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">protected virtual void Dispose(bool disposing)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
- <td><span class="parametername">disposing</span></td>
- <td><p>whether or not to dispose managed objects</p>
- </td>
- </tr>
- </tbody>
- </table>
- <span class="small pull-right mobile-hide">
- <span class="divider">|</span>
- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks.md&value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
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- </span>
- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_GetScheduledTasks" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.GetScheduledTasks">GetScheduledTasks()</h4>
- <div class="markdown level1 summary"><p>Throws a <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.notsupportedexception">NotSupportedException</a>.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">protected override IEnumerable<Task> GetScheduledTasks()</code></pre>
- </div>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.collections.generic.ienumerable-1">IEnumerable</a><<a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a>></td>
- <td><p>nothing</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="overrides">Overrides</h5>
- <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.getscheduledtasks#system-threading-tasks-taskscheduler-getscheduledtasks">TaskScheduler.GetScheduledTasks()</a></div>
- <h5 class="exceptions">Exceptions</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Condition</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.notsupportedexception">NotSupportedException</a></td>
- <td><p>Always.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <span class="small pull-right mobile-hide">
- <span class="divider">|</span>
- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/new/master/docs/override/new?filename=IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_.md&value=---%0Auid%3A%20IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)%0Asummary%3A%20'*You%20can%20override%20summary%20for%20the%20API%20here%20using%20*MARKDOWN*%20syntax'%0A---%0A%0A*Please%20type%20below%20more%20information%20about%20this%20API%3A*%0A%0A">Improve this Doc</a>
- </span>
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- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/21873bee3caf2a67e6a33d478b5deb596c304f54/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L203">View Source</a>
- </span>
- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_QueueTask_System_Threading_Tasks_Task_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.QueueTask(System.Threading.Tasks.Task)">QueueTask(Task)</h4>
- <div class="markdown level1 summary"><p>Queues a given <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to this scheduler. The <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> <em>must</em> be
- scheduled for this <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler">TaskScheduler</a> by the runtime.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">protected override void QueueTask(Task task)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
- <td><span class="parametername">task</span></td>
- <td><p>the <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a> to queue</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="overrides">Overrides</h5>
- <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.queuetask#system-threading-tasks-taskscheduler-queuetask(system-threading-tasks-task)">TaskScheduler.QueueTask(Task)</a></div>
- <h5 class="exceptions">Exceptions</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Condition</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
- <td><p>Thrown if this object has already been disposed.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <span class="small pull-right mobile-hide">
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- <a href="https://github.com/nike4613/BeatSaber-IPA-Reloaded/blob/21873bee3caf2a67e6a33d478b5deb596c304f54/IPA.Loader/Utilities/Async/UnityMainThreadTaskScheduler.cs/#L226">View Source</a>
- </span>
- <a id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline*"></a>
- <h4 id="IPA_Utilities_Async_UnityMainThreadTaskScheduler_TryExecuteTaskInline_System_Threading_Tasks_Task_System_Boolean_" data-uid="IPA.Utilities.Async.UnityMainThreadTaskScheduler.TryExecuteTaskInline(System.Threading.Tasks.Task,System.Boolean)">TryExecuteTaskInline(Task, Boolean)</h4>
- <div class="markdown level1 summary"><p>Runs the task inline if the current thread is the Unity main thread.</p>
- </div>
- <div class="markdown level1 conceptual"></div>
- <h5 class="decalaration">Declaration</h5>
- <div class="codewrapper">
- <pre><code class="lang-csharp hljs">protected override bool TryExecuteTaskInline(Task task, bool taskWasPreviouslyQueued)</code></pre>
- </div>
- <h5 class="parameters">Parameters</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Name</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.task">Task</a></td>
- <td><span class="parametername">task</span></td>
- <td><p>the task to attempt to execute</p>
- </td>
- </tr>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
- <td><span class="parametername">taskWasPreviouslyQueued</span></td>
- <td><p>whether the task was previously queued to this scheduler</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="returns">Returns</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Description</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.boolean">Boolean</a></td>
- <td><p><span class="xref">false</span> if the task could not be run, <span class="xref">true</span> if it was</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h5 class="overrides">Overrides</h5>
- <div><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.threading.tasks.taskscheduler.tryexecutetaskinline#system-threading-tasks-taskscheduler-tryexecutetaskinline(system-threading-tasks-task-system-boolean)">TaskScheduler.TryExecuteTaskInline(Task, Boolean)</a></div>
- <h5 class="exceptions">Exceptions</h5>
- <table class="table table-bordered table-striped table-condensed">
- <thead>
- <tr>
- <th>Type</th>
- <th>Condition</th>
- </tr>
- </thead>
- <tbody>
- <tr>
- <td><a class="xref" href="https://learn.microsoft.com/dotnet/api/system.objectdisposedexception">ObjectDisposedException</a></td>
- <td><p>Thrown if this object has already been disposed.</p>
- </td>
- </tr>
- </tbody>
- </table>
- <h3 id="implements">Implements</h3>
- <div>
- <a class="xref" href="https://learn.microsoft.com/dotnet/api/system.idisposable">System.IDisposable</a>
- </div>
- <h3 id="extensionmethods">Extension Methods</h3>
- <div>
- <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetField__2___0_System_String___1_">ReflectionUtil.SetField<T, U>(T, String, U)</a>
- </div>
- <div>
- <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetField__2___1_System_String_">ReflectionUtil.GetField<U, T>(T, String)</a>
- </div>
- <div>
- <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_SetProperty__2___0_System_String___1_">ReflectionUtil.SetProperty<T, U>(T, String, U)</a>
- </div>
- <div>
- <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_GetProperty__2___1_System_String_">ReflectionUtil.GetProperty<U, T>(T, String)</a>
- </div>
- <div>
- <a class="xref" href="IPA.Utilities.ReflectionUtil.html#IPA_Utilities_ReflectionUtil_InvokeMethod__2___1_System_String_System_Object___">ReflectionUtil.InvokeMethod<U, T>(T, String, Object[])</a>
- </div>
- </article>
- </div>
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