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- using IPA;
- using UnityEngine.SceneManagement;
- using IPALogger = IPA.Logging.Logger;
- using BSIPA_ModList.UI;
- using UnityEngine;
-
- namespace BSIPA_ModList
- {
- internal static class Logger
- {
- internal static IPALogger log { get; set; }
- }
-
- public class Plugin : IBeatSaberPlugin
- {
- public void Init(IPALogger logger)
- {
- Logger.log = logger;
-
- IPA.Updating.BeatMods.Updater.ModListPresent = true;
- }
-
- public void OnActiveSceneChanged(Scene prevScene, Scene nextScene)
- {
- }
-
- public void OnApplicationQuit()
- {
- }
-
- public void OnApplicationStart()
- {
-
- }
-
- public void OnFixedUpdate()
- {
- }
-
- public void OnSceneLoaded(Scene scene, LoadSceneMode sceneMode)
- {
- if (scene.name == "MenuCore")
- {
- FloatingNotification.Create();
-
- if (ButtonUI.Instance == null)
- new GameObject("BSIPA Mod List Object").AddComponent<ButtonUI>().Init();
- }
- }
-
- public void OnSceneUnloaded(Scene scene)
- {
- }
-
- public void OnUpdate()
- {
- }
- }
- }
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