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- // BEGIN: section ignore
- #nullable enable
- using IPA.Logging;
- using IPA.Config.Stores;
- using IPA.Config.Stores.Attributes;
- using IPA.Config.Stores.Converters;
- // END: section ignore
- using System.Collections.Generic;
- using System.Text.Json.Serialization;
-
- namespace IPA.Config
- {
- internal class SelfConfig
- {
- // This is to allow the doc generation to parse this file and use Newtonsoft to generate a JSON schema
- // BEGIN: section ignore
-
- public static Config LoaderConfig { get; set; } = null!; // this is set before used
-
- public static SelfConfig Instance = new();
-
- public static void Load()
- {
- LoaderConfig = Config.GetConfigFor(IPAName, "json");
- Instance = LoaderConfig.Generated<SelfConfig>();
- Instance.OnReload();
- }
-
- protected virtual void CopyFrom(SelfConfig cfg) { }
- protected internal virtual void OnReload()
- {
- if (Regenerate)
- CopyFrom(new SelfConfig { Regenerate = false });
- StandardLogger.Configure();
- }
-
- protected internal virtual void Changed()
- {
- Logger.Default.Debug("SelfConfig Changed called");
- }
-
- public static void ReadCommandLine(string[] args)
- {
- foreach (var arg in args)
- {
- switch (arg)
- {
- case "--debug":
- case "--mono-debug":
- CommandLineValues.Debug.ShowDebug = true;
- CommandLineValues.Debug.ShowCallSource = true;
- break;
- case "--no-yeet":
- CommandLineValues.YeetMods = false;
- break;
- case "--no-logs":
- CommandLineValues.WriteLogs = false;
- break;
- case "--darken-message":
- CommandLineValues.Debug.DarkenMessages = true;
- break;
- case "--condense-logs":
- CommandLineValues.Debug.CondenseModLogs = true;
- break;
- case "--plugin-logs":
- CommandLineValues.Debug.CreateModLogs = true;
- break;
- #if false
- case "--no-updates":
- CommandLineValues.Updates.AutoCheckUpdates = false;
- CommandLineValues.Updates.AutoUpdate = false;
- break;
- #endif
- case "--trace":
- CommandLineValues.Debug.ShowTrace = true;
- break;
- }
- }
- }
-
- public void CheckVersionBoundary()
- {
- if (ResetGameAssebliesOnVersionChange && Utilities.UnityGame.IsGameVersionBoundary)
- {
- GameAssemblies = GetDefaultGameAssemblies();
- }
- }
-
- internal const string IPAName = "Beat Saber IPA";
- internal const string IPAVersion = "4.3.2.0";
-
- // uses Updates.AutoUpdate, Updates.AutoCheckUpdates, YeetMods, Debug.ShowCallSource, Debug.ShowDebug,
- // Debug.CondenseModLogs
- internal static SelfConfig CommandLineValues = new();
-
- // For readability's sake, I want the default values to be visible in source.
- #pragma warning disable CA1805 // Do not initialize unnecessarily
-
- // END: section ignore
-
- public virtual bool Regenerate { get; set; } = true;
-
- #if false
- public class Updates_
- {
- public virtual bool AutoUpdate { get; set; } = true;
- // LINE: ignore 2
- public static bool AutoUpdate_ => (Instance?.Updates?.AutoUpdate ?? true)
- && CommandLineValues.Updates.AutoUpdate;
-
- public virtual bool AutoCheckUpdates { get; set; } = true;
- // LINE: ignore 2
- public static bool AutoCheckUpdates_ => (Instance?.Updates?.AutoCheckUpdates ?? true)
- && CommandLineValues.Updates.AutoCheckUpdates;
- }
-
- // LINE: ignore
- [NonNullable]
- public virtual Updates_ Updates { get; set; } = new Updates_();
- #endif
-
- public class Debug_
- {
- public virtual bool ShowCallSource { get; set; } = false;
- // LINE: ignore 2
- public static bool ShowCallSource_ => (Instance?.Debug?.ShowCallSource ?? false)
- || CommandLineValues.Debug.ShowCallSource;
-
- public virtual bool ShowDebug { get; set; } = false;
- // LINE: ignore 2
- public static bool ShowDebug_ => (Instance?.Debug?.ShowDebug ?? false)
- || CommandLineValues.Debug.ShowDebug;
-
- // This option only takes effect after a full game restart, unless new logs are created again
- public virtual bool CondenseModLogs { get; set; } = false;
- // LINE: ignore 2
- public static bool CondenseModLogs_ => (Instance?.Debug?.CondenseModLogs ?? false)
- || CommandLineValues.Debug.CondenseModLogs;
-
- // This option only takes effect after a full game restart, unless new logs are created again
- public virtual bool CreateModLogs { get; set; } = false;
- // LINE: ignore 2
- public static bool CreateModLogs_ => (Instance?.Debug?.CreateModLogs ?? false)
- || CommandLineValues.Debug.CreateModLogs;
-
- public virtual bool ShowHandledErrorStackTraces { get; set; } = false;
- // LINE: ignore
- public static bool ShowHandledErrorStackTraces_ => Instance?.Debug?.ShowHandledErrorStackTraces ?? false;
-
- public virtual bool HideMessagesForPerformance { get; set; } = true;
- // LINE: ignore
- public static bool HideMessagesForPerformance_ => Instance?.Debug?.HideMessagesForPerformance ?? true;
-
- public virtual int HideLogThreshold { get; set; } = 512;
- // LINE: ignore
- public static int HideLogThreshold_ => Instance?.Debug?.HideLogThreshold ?? 512;
-
- public virtual bool ShowTrace { get; set; } = false;
- // LINE: ignore 2
- public static bool ShowTrace_ => (Instance?.Debug?.ShowTrace ?? false)
- || CommandLineValues.Debug.ShowTrace;
- public virtual bool SyncLogging { get; set; } = false;
- // LINE: ignore
- public static bool SyncLogging_ => Instance?.Debug?.SyncLogging ?? false;
-
- public virtual bool DarkenMessages { get; set; } = false;
- // LINE: ignore 2
- public static bool DarkenMessages_ => (Instance?.Debug?.DarkenMessages ?? false)
- || CommandLineValues.Debug.DarkenMessages;
- }
-
- // LINE: ignore
- [NonNullable]
- public virtual Debug_ Debug { get; set; } = new();
-
- public class AntiMalware_
- {
- public virtual bool UseIfAvailable { get; set; } = true;
- // LINE: ignore
- public static bool UseIfAvailable_ => Instance?.AntiMalware?.UseIfAvailable ?? true;
-
- public virtual bool RunPartialThreatCode { get; set; } = false;
- // LINE: ignore
- public static bool RunPartialThreatCode_ => Instance?.AntiMalware?.RunPartialThreatCode ?? true;
- }
-
- // LINE: ignore
- [NonNullable]
- public virtual AntiMalware_ AntiMalware { get; set; } = new();
-
- public virtual bool YeetMods { get; set; } = true;
- // LINE: ignore 2
- public static bool YeetMods_ => (Instance?.YeetMods ?? true)
- && CommandLineValues.YeetMods;
-
- [JsonIgnore]
- public bool WriteLogs { get; set; } = true;
-
- public virtual bool ResetGameAssebliesOnVersionChange { get; set; } = true;
-
- // LINE: ignore
- [NonNullable, UseConverter(typeof(CollectionConverter<string, HashSet<string?>>))]
- public virtual HashSet<string> GameAssemblies { get; set; } = GetDefaultGameAssemblies();
-
- // BEGIN: section ignore
- public static HashSet<string> GetDefaultGameAssemblies()
- => new()
- {
- #if BeatSaber // provide these defaults only for Beat Saber builds
- "Main.dll", "Core.dll", "HMLib.dll", "HMUI.dll", "HMRendering.dll", "VRUI.dll",
- "BeatmapCore.dll", "GameplayCore.dll", "HMLibAttributes.dll", "BeatmapEditor3D.dll"
- #else // otherwise specify Assembly-CSharp.dll
- "Assembly-CSharp.dll"
- #endif
- };
- // END: section ignore
-
- // LINE: ignore
- #if false // used to make schema gen happy
- private static HashSet<string> GetDefaultGameAssemblies() => null;
- // LINE: ignore
- #endif
-
- // LINE: ignore
- public static HashSet<string> GameAssemblies_ => Instance?.GameAssemblies ?? new HashSet<string> { "Assembly-CSharp.dll" };
-
- // LINE: ignore
- #if false // Used for documentation schema generation
- [JsonProperty(Required = Required.DisallowNull)]
- public virtual string LastGameVersion { get; set; } = null;
- // LINE: ignore 2
- #endif
- public virtual string? LastGameVersion { get; set; } = null;
-
- // LINE: ignore
- public static string? LastGameVersion_ => Instance?.LastGameVersion;
- }
- }
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