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# Interface IPlugin

Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed in Plugins.

###### Namespace: IPA.Old

###### Assembly: IPA.Loader.dll

##### Syntax

    [Obsolete("When building plugins for Beat Saber, use IBeatSaberPlugin")]
    public interface IPlugin

### Properties

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#### Name

Gets the name of the plugin.

##### Declaration

    string Name { get; }

##### Property Value

Type | Description
--- | ---
String |

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#### Version

Gets the version of the plugin.

##### Declaration

    string Version { get; }

##### Property Value

Type | Description
--- | ---
String |

### Methods

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#### OnApplicationQuit()

Gets invoked when the application is closed.

##### Declaration

    void OnApplicationQuit()

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#### OnApplicationStart()

Gets invoked when the application is started.

##### Declaration

    void OnApplicationStart()

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#### OnFixedUpdate()

Gets invoked on ever physics update.

##### Declaration

    void OnFixedUpdate()

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#### OnLevelWasInitialized(Int32)

Gets invoked after the first update cycle after a level was loaded.

##### Declaration

    void OnLevelWasInitialized(int level)

##### Parameters

Type | Name | Description
--- | --- | ---
Int32 | level |

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#### OnLevelWasLoaded(Int32)

Gets invoked whenever a level is loaded.

##### Declaration

    void OnLevelWasLoaded(int level)

##### Parameters

Type | Name | Description
--- | --- | ---
Int32 | level |

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#### OnUpdate()

Gets invoked on every graphic update.

##### Declaration

    void OnUpdate()

### Extension Methods

ReflectionUtil.SetField<T, U>(T, String, U)
ReflectionUtil.GetField<U, T>(T, String)
ReflectionUtil.SetProperty<T, U>(T, String, U)
ReflectionUtil.GetProperty<U, T>(T, String)
ReflectionUtil.InvokeMethod<U, T>(T, String, Object[])