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Interface IPlugin

Interface for generic Illusion unity plugins. Every class that implements this will be loaded if the DLL is placed at data/Managed/Plugins.

Namespace: IPA.Old
Assembly: IPA.Loader.dll
Syntax
[Obsolete("When building plugins for Beat Saber, use IBeatSaberPlugin")]
public interface IPlugin

Properties

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Name

Gets the name of the plugin.

Declaration
string Name { get; }
Property Value
Type Description
System.String
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Version

Gets the version of the plugin.

Declaration
string Version { get; }
Property Value
Type Description
System.String

Methods

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OnApplicationQuit()

Gets invoked when the application is closed.

Declaration
void OnApplicationQuit()
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OnApplicationStart()

Gets invoked when the application is started.

Declaration
void OnApplicationStart()
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OnFixedUpdate()

Gets invoked on ever physics update.

Declaration
void OnFixedUpdate()
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OnLevelWasInitialized(Int32)

Gets invoked after the first update cycle after a level was loaded.

Declaration
void OnLevelWasInitialized(int level)
Parameters
Type Name Description
System.Int32 level
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OnLevelWasLoaded(Int32)

Gets invoked whenever a level is loaded.

Declaration
void OnLevelWasLoaded(int level)
Parameters
Type Name Description
System.Int32 level
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OnUpdate()

Gets invoked on every graphic update.

Declaration
void OnUpdate()

Extension Methods

ReflectionUtil.SetPrivateField(Object, String, Object)
ReflectionUtil.GetPrivateField<T>(Object, String)
ReflectionUtil.SetPrivateProperty(Object, String, Object)
ReflectionUtil.InvokePrivateMethod(Object, String, Object[])
ReflectionUtil.InvokePrivateMethod<T>(Object, String, Object[])
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